jmekaelthas
f364d66640
Feature: added support for subdivision surface modifier.
2014-10-30 21:49:38 +01:00
jmekaelthas
34cdd21488
Feature: improved IK algorithm by taking axis locks for bones into
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consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
2014-10-26 11:49:34 +01:00
jmekaelthas
de2d7eebf7
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
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was on the mesh that had no vertex groups.
2014-10-26 11:11:38 +01:00
jmekaelthas
9efa32a250
Bugfix: improvements to Inverse Kinematics constraint.
2014-10-22 11:30:46 +02:00
jmekaelthas
90d62218ed
Feature: added reading edge crease and if it belongs to a face or not
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(this will be used by some modifiers soon).
2014-10-14 10:43:26 +02:00
jmekaelthas
6dc8ff521a
Feature: added an option to blender key that allows user to set the
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width of edges unattached to any faces in the mesh.
2014-10-12 23:31:26 +02:00
jmekaelthas
13b433e434
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
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after temporal mesh triangulation.
2014-10-09 19:35:40 +02:00
jmekaelthas
6e05304d26
Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
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face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
2014-10-09 15:49:00 +02:00
jmekaelthas
e18ffccf8a
Feature: added support for mask modifier.
2014-09-27 12:04:35 +02:00
jmekaelthas
e5cba265eb
Bugfix: improved the computation precision for bezier curves (using
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float's caused animations to be visibly different from the blender ).
2014-09-05 16:20:18 +02:00
jmekaelthas
5842613c2b
Bugfix: fixed a bug in skeleton animation constraints applying
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procedure.
2014-09-03 10:58:02 +02:00
jmekaelthas
676ea17465
Bugfix: applying traditional face triangulation when the new algorithm
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fails.
2014-09-01 16:07:11 +02:00
jmekaelthas
6e21b0527c
Feature: new triangulation modifier.
2014-08-30 11:54:22 +02:00
Nehon
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
2014-06-17 22:08:55 +02:00
jmekaelthas
51215a352e
Feature: added automatic action mapping instead of explicit mapping in
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BlenderKey.
2014-06-07 13:33:02 +02:00
shadowislord
99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
2014-05-31 18:39:44 -04:00
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
2014-05-31 13:12:46 -04:00
jmekaelthas
939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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modifier and no vertex groups nor bone envelopes defined.
2014-05-28 16:27:33 +02:00
jmekaelthas
a2855c1cf0
Feature: added support for bone envelopes.
2014-05-21 17:35:07 +02:00
jmekaelthas
3b187e9342
Bugfix: fix that allows to use either quaternion or euler rotation in
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bone animation.
2014-04-25 22:13:58 +02:00
Normen Hansen
a16857c8f4
switch to gradle layout
2014-03-21 02:32:11 +01:00