Nehon
|
77a4002c3d
|
Added support for hardware srgb output (gamma correction).
It can be toggled at render time.
Works with lwjgl
Couldn't test with Jogl and might be not working
Not supported by mobile renderers
|
2014-05-26 12:11:55 +02:00 |
|
Nehon
|
a23038430c
|
- Added an AppSetting param for gamma correction, defaulted to true.
- Added a filed in the Setting dialog to toggle gamma correction on and off
|
2014-05-26 12:11:55 +02:00 |
|
sgold@sonic.net
|
98ffe52c77
|
correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
|
2014-05-25 08:54:49 -07:00 |
|
sgold@sonic.net
|
4a69eee64f
|
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
|
2014-05-16 07:58:15 -07:00 |
|
sgold@sonic.net
|
5b8dfbc27c
|
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
|
2014-05-13 10:22:53 -07:00 |
|
Nehon
|
5f48fa34bd
|
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
|
2014-05-11 15:25:38 +02:00 |
|
Nehon
|
3a5aae5383
|
Fixed typo in previous commit's javadoc
|
2014-05-03 15:05:56 +02:00 |
|
Nehon
|
375079bfcf
|
The shaderNodesGenerator now properly declare and assign inPosition :
inPosition can be a vec4 or Vec3 and will be assign to Global.position accordingly
|
2014-05-03 15:03:30 +02:00 |
|
Nehon
|
e898f26cf4
|
The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn
|
2014-05-03 13:49:05 +02:00 |
|
Rémy Bouquet
|
d5f6058e85
|
Merge pull request #129 from Rena4ka/master
Fixed constantly mipmap generation
|
2014-05-01 11:16:46 +02:00 |
|
Normen Hansen
|
539c2e65fc
|
- update JmeVersion automatically in build script
- change handling of version "tag" (stable, svn etc.)
|
2014-04-25 17:03:59 +02:00 |
|
Rena4ka
|
e250c47a08
|
Fixed constantly mipmap generation
Fixed bug when setting MinFilter with mipmapping after generating mipmaps causes jME to update image data every frame.
|
2014-04-22 03:55:57 -07:00 |
|
Nehon
|
dbae186426
|
Fixed issue in MotionPath where having a path with only 2 waypoints with the same coordinates was causing an IndexArrayOutOfBound exception.
Also used a temp var for a Vec2 that was instanciated on each frame
|
2014-04-06 11:26:33 +02:00 |
|
Nehon
|
ad99467cf2
|
Fixed issue where onAnimCycleDone was not called when playing an animation
|
2014-04-02 20:34:54 +02:00 |
|
Stephen
|
05c171e07e
|
fix the fix for issue #635 as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-635/page/2 and
http://hub.jmonkeyengine.org/forum/topic/wirebox-error
|
2014-03-23 13:34:49 -07:00 |
|
Normen Hansen
|
a16857c8f4
|
switch to gradle layout
|
2014-03-21 02:32:11 +01:00 |
|