14 Commits

Author SHA1 Message Date
rem..om
a9eec4c1b2 Jaime model, and test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10052 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-01 11:04:33 +00:00
bre..om
c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10025 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-12 18:24:43 +00:00
rem..om
66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps.
Made a PointlLightShadowRenderer and a PointLightShadowFilter.
- This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer
- Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures.
Added a cornell box model and a test case


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-03 09:38:33 +00:00
PSp..om
2970ff46b3 Updated the joystick test to allow better testing
of joysticks and gamepads.  It now presents a gamepad
on the screen that updates itself whenever any connected
joystick or gamepad are used.  This allows the tester
to compare the actual controller layout to the "default"
controller layout.
Information about the active joystick's available axes
and buttons is also rendered to the display.
A dump of all controllers and their components is written
to joysticks-###.txt file.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-23 04:18:49 +00:00
rem..om
384f4ac1c2 Lighting and Shadows (PSSM only) :
- re introduced the alphaDiscardThreshold as explained in prvious commit. It's not binded to the AlphaTestFallOff fixedfunc binding
- Added a small poly offset to post shadow technique, this greatly help in fixing shadow acne.
- Added Poisson disc sampling PCF Filtering for shadows
- Properly passed the shadow map size as a define in the shaders and remove the hardcoded value
- Pssm15 don't use the textureSize function anymore and use the same shadow map size define ( this increased performance quite a bit)
- Optimized the shaders code a bit
- Better PSSM test

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-18 21:37:11 +00:00
Sha..rd
a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9735 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-15 20:18:35 +00:00
Sha..rd
a7bcb2b6e6 * Buggy model no longer has embedded lights
* Buggy model now uses J3M file by default 
 * Enabled specular for buggy - since specular color is set to black by default

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9734 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-15 20:07:42 +00:00
rem..om
9276987aac WaterFilter forgot the heightmap for the test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-10 20:39:47 +00:00
dan..om
a6033d0193 - Added TestCursor + 3 types of cursors for user testing.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9486 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-06-12 02:09:19 +00:00
rem..om
22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9330 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-29 20:32:08 +00:00
rem..om
8eae2cfd8a Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1
fixed an issue in soundTrack crashing when time was < 0
properly implemented GuiTrack stop() method

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9239 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-08 17:10:47 +00:00
rem..om
c4231e3200 - Inverted red channel of the pond normal map so it looks bumpy
- Fixed the HelloMaterial tuto so the rock shines like in the screen shots

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9174 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-02-18 08:35:58 +00:00
rem..om
08af19ec5b Cinematics :
- One can now shift time forward an backward in a cinematic with the setTime(float) method, all sub cinematic events support it except soundtrack (has to be implemented)
- Enhanced MotionPath calculation to allow time shifting, and made speed more constant
- changed test cases accordingly
- some more javadoc
- fixed some problems in GUITrack


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8913 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-09 21:23:35 +00:00
nor..67
c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 01:22:42 +00:00