Kirill Vainer
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c136a4212e
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use PBR + support point light shadows in shader
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2017-09-17 22:27:10 -04:00 |
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Kirill Vainer
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ec0fcd24d2
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support point light shadows
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2017-09-17 22:23:51 -04:00 |
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Kirill Vainer
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47b34c6de5
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optimize clearing shadow maps
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2017-09-17 22:21:50 -04:00 |
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Kirill Vainer
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1e861fd2fa
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Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows
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2017-09-17 22:13:48 -04:00 |
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Kirill Vainer
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b52d0e3743
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fix wrong counts
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2017-09-17 22:13:27 -04:00 |
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Kirill Vainer
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3889cb47b7
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calculate lighting in world space
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2017-09-17 22:11:42 -04:00 |
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Kirill Vainer
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2c385914c6
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optimize pssm split calculation
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2017-09-17 22:06:56 -04:00 |
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Kirill Vainer
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0a4a439745
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optimize pssm split calculation
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2017-09-17 22:05:48 -04:00 |
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Kirill Vainer
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a3145885d9
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Support dynamic number of shadow maps
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2017-09-10 18:36:16 -04:00 |
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Kirill Vainer
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5aa2c722fe
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Fix syntax error
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2017-09-10 18:34:47 -04:00 |
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Kirill Vainer
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77e552f551
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Implement static pass in the lighting material
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2017-09-09 16:33:49 -04:00 |
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Kirill Vainer
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9c4fcac876
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Add PreShadowArrayRenderer
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2017-09-09 16:31:39 -04:00 |
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Kirill Vainer
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d159e1746c
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Combine forced render state with the one in the technique
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2017-09-09 16:29:12 -04:00 |
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Kirill Vainer
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8a747276d7
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Make sure apply = false for all forced render states
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2017-09-09 16:28:11 -04:00 |
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Kirill Vainer
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ce28e35393
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Fix additional render state missing apply = false
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2017-09-09 16:27:02 -04:00 |
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Kirill Vainer
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42051b045b
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StaticPass supports setting shadow map index on light
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2017-09-09 14:01:20 -04:00 |
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Kirill Vainer
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cfcec44b9a
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Add ShadowMap interface
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2017-09-09 13:58:05 -04:00 |
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Kirill Vainer
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55e9fd067a
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Remove scale from updateFrustumPoints since its always 1.0
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2017-09-09 13:53:39 -04:00 |
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Kirill Vainer
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f5ad0274b3
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Make tech logic impls responsible for light filtering
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2017-09-09 13:51:57 -04:00 |
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Kirill Vainer
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2ce2995956
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Don't reset lights that were never checked in light filter
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2017-09-09 13:47:35 -04:00 |
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Kirill Vainer
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4d60b2df70
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Merge remote-tracking branch 'origin/opengles2-fixes' into in-pass-shadows
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2017-09-09 13:46:05 -04:00 |
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Kirill Vainer
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16e472678a
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Support shadow maps in GLES
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2017-09-09 13:45:40 -04:00 |
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Kirill Vainer
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bc50b09bf4
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Don't upload NULL texture slices
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2017-09-09 13:43:46 -04:00 |
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Kirill Vainer
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134c3651c8
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Merge remote-tracking branch 'origin/master' into opengles2-fixes
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2017-09-09 13:40:37 -04:00 |
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Kirill Vainer
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9472c6dc81
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Try to fix Travis-CI buffer overflow on JDK7 (#721)
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2017-09-09 13:39:46 -04:00 |
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Kirill Vainer
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7441865307
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Print the object with the problem in NativeObjectManager
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2017-09-09 13:32:15 -04:00 |
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Kirill Vainer
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88aaa079e3
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Use the same depth format in all places in FPP
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2017-09-09 13:30:43 -04:00 |
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Kirill Vainer
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b0316e419c
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Avoid RGB111110F in filters unless its actually supported
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2017-09-09 13:30:06 -04:00 |
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Kirill Vainer
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af3a0c70ce
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Move glFramebufferTextureLayer to GLFbo
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2017-09-09 13:16:21 -04:00 |
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Kirill Vainer
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7a22f8c940
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Support ABGR8 using swizzle extension
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2017-09-09 13:10:38 -04:00 |
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Kirill Vainer
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23700d5140
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Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
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2017-09-09 13:08:37 -04:00 |
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Kirill Vainer
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69139a1e95
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Support instancing in GLTracer
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2017-09-09 13:07:52 -04:00 |
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Kirill Vainer
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259694605e
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Support GLTracer and GL debug in Android
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2017-09-09 13:07:08 -04:00 |
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Kirill Vainer
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406c3144d8
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Use correct HALF_FLOAT constant for GLES
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2017-09-09 13:05:36 -04:00 |
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Nehon
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21fbaf8f11
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glTF: prevent direct loading of .bin files.
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2017-09-09 18:34:03 +02:00 |
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Nehon
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d606c30a52
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Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
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2017-09-09 14:58:27 +02:00 |
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Kirill Vainer
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bf18ef3048
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Use MPOs for skinning
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2017-09-09 14:36:20 +02:00 |
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Kirill Vainer
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381d69ccb7
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Support LWJGL 3.1.2
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2017-09-09 14:34:08 +02:00 |
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Kirill Vainer
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7f8fa4d74c
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Fix depth texture support in OpenGL ES 2.0
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2017-09-09 14:33:59 +02:00 |
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Nehon
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e09a5a5b09
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glTF: fixed data reading to properly support interleaved data.
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2017-09-09 14:31:54 +02:00 |
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empirephoenix
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0bc6c64311
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Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
Missed one collection
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2017-09-05 17:07:41 +02:00 |
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javasabr
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0a9a76e46d
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missed one collection
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2017-09-04 18:04:46 +03:00 |
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javasabr
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94f542912b
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Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
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2017-09-03 18:33:53 +02:00 |
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Nehon
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32b947a0ac
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Fixed an issue where loaded glTF models couldn't use software skinning
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2017-09-03 16:18:09 +02:00 |
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Nehon
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510562a62d
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Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
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2017-09-02 23:51:52 +02:00 |
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Nehon
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bed3cc8a17
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Some clean up
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7166906908
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Added support for loading "extras" from gltf files. Added some documentation
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2017-08-31 21:39:54 +02:00 |
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Nehon
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5e79ae3c36
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fix bad import in Mesh
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2017-08-31 21:39:54 +02:00 |
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Nehon
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cac51f542a
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Added support for packed float data
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2017-08-31 21:39:54 +02:00 |
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Nehon
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01b48e0357
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fixed an issue with transform matrix reading
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2017-08-31 21:39:54 +02:00 |
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