Commit Graph

14 Commits (bb0a7befc5a8964c7b9ac726258e932edbd55941)

Author SHA1 Message Date
rem..om a9eec4c1b2 Jaime model, and test case 12 years ago
bre..om c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
PSp..om 2970ff46b3 Updated the joystick test to allow better testing 12 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 12 years ago
Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 12 years ago
Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 12 years ago
rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 years ago
dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
rem..om 8eae2cfd8a Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1 13 years ago
rem..om c4231e3200 - Inverted red channel of the pond normal map so it looks bumpy 13 years ago
rem..om 08af19ec5b Cinematics : 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago