Nehon
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c3cb4ef97f
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Draft of the new animation system
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2018-03-24 21:02:52 +01:00 |
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Nehon
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4904d0235e
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Adds an ArmatureDebugger
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2018-03-24 21:02:52 +01:00 |
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Nehon
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3ab8466075
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Cleans up to reduce the size of test data
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2018-03-12 23:01:09 +01:00 |
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Stephen Gold
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826908b042
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correct more grammar/spelling errors in comments
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2018-02-18 20:49:43 -08:00 |
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Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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2018-01-16 18:35:07 -08:00 |
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Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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2017-12-17 15:17:10 +01:00 |
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Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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2017-12-10 10:42:24 +01:00 |
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Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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2017-12-09 16:35:37 +01:00 |
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Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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2017-09-18 11:14:45 +02:00 |
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Nehon
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63faeeae87
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Some code cleanup
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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2017-08-31 21:39:54 +02:00 |
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Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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2017-04-05 18:28:43 -07:00 |
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Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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2017-03-23 13:33:08 -07:00 |
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Kirill Vainer
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112a77fd5d
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test: don't use deprecated box constructor
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2016-04-10 11:59:49 -04:00 |
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Nehon
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493855bac9
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LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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2016-03-20 21:36:28 +01:00 |
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Kirill Vainer
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7659a7b986
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TestCustomAnim: fix crash when enabling HW skinning
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2015-09-14 23:03:08 -04:00 |
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Kirill Vainer
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0178029782
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Example to show character model cloning / export
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2015-05-03 16:02:25 -04:00 |
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Normen Hansen
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a16857c8f4
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switch to gradle layout
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2014-03-21 02:32:11 +01:00 |
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