Commit Graph

4442 Commits (b1739fd9d74a25361f92b11da62bdfb29c341868)
 

Author SHA1 Message Date
Nehon b1739fd9d7 Also fixed Android's VideoRecorderAppState 10 years ago
Nehon 50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 10 years ago
Nehon 8b3e335d33 updated gitignore so that it ignores sdk dist files 10 years ago
Nehon fea3faf9af Minor fix in TestRenderToCubeMap 10 years ago
Nehon 05baf56130 The skyFactory now supports Equirectangular environment maps, as it's a pretty popular format. 10 years ago
Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
Nehon 995ab83a9e Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 years ago
jmekaelthas c9eadcc762 Bugfix: fixed a bug that caused ugly artifacts to appear sometimes while 10 years ago
Paul Speed 9eca2251a9 Handle more gracefully the case where a texture 10 years ago
jmekaelthas d399e0594b Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago
jmekaelthas 65c3ff668c Bugfix: sorting constraint computation in the proper order which should 10 years ago
iwgeric a55aae21f9 Minor cleanup of mouse / keyboard methods for touch. 10 years ago
iwgeric a116389814 Forgot to add isSimulateKeyboard to TouchInput interface. 10 years ago
iwgeric 1ed1463476 Add support for enabling/disabling KeyEvent simulation for soft keyboards on Android similar to MouseEvents. 10 years ago
iwgeric 249f62fe95 remove showVirtualKeyboard from TouchInput 10 years ago
iwgeric 7040e32cc4 Add javadoc to JmeSystem.showSoftKeyboard 10 years ago
iwgeric 858fd433ca Implement showSoftKeyboard for Android. 10 years ago
iwgeric d42a777909 Add showSoftKeyboard(boolean show) to JmeSystem. 10 years ago
shadowislord c5775ec30d Use default JDK for travis build 10 years ago
shadowislord ac2f765d5b Cleanup GL interface from unused calls 10 years ago
shadowislord 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
shadowislord 08ac64cd63 Remove GL autogen since the GL interface has now been generated and is final 10 years ago
shadowislord 33440fe5d0 Add missing android bullet libs (other platforms) 10 years ago
Paul Speed 44c860e2d2 Merge pull request #201 from Bebul/invalidateUpdateListOptimization 10 years ago
Bebul 12d45dedc0 Fix invalidateUpdateList not to use both cycle and recursion traverse 10 years ago
iwgeric 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
iwgeric 6f4b90feed Temporary fix for searching for version strings until URA is done. 10 years ago
iwgeric fb04910980 Always include the jme3-android-native but only build based on "buildNativeProjects" property. 10 years ago
shadowislord c6d0856480 Commit android library libdecodejme 10 years ago
Kirill Vainer 9b1b760056 Merge pull request #200 from GreenCubes/master 10 years ago
Rena4ka 718bb09db1 Fix loading FBX with absolute image path 10 years ago
Nehon 30f8ff4b81 added a MipMapImageRaster that can read and write to the different mipmaps of an image 10 years ago
Nehon 1e9d1dd29c ImageCodec and all implementations now take and additional offset in the read/writeComponent methods 10 years ago
Nehon 7c41355cca fixed an issue where calling setCursorVisible on the ChaseCameraAppstate before it's initialized was causing an NPE. 10 years ago
Nehon 505ebd0e6b extractVersion in GLRenderer now uses regexp 10 years ago
Paul Speed 1f148fc3d7 Added a large scene stress test. Defaults to: 10 years ago
Paul Speed 05c6986492 Significantly changed the way updateLogicalState 10 years ago
shadowislord d3258429ec Use unified renderer architecture for LWJGL by default (other backends pending) 10 years ago
shadowislord f189b94a4d Implement the new GL interface for the LWJGL backend 10 years ago
shadowislord bd318f5d1b Introduce the unified renderer architecture for the OpenGL renderer 10 years ago
shadowislord d8b9c6dab5 Make Renderer.initialize() a standard method since everyone already uses it anyway 10 years ago
shadowislord ad26e916ee Update renderer capabilities 10 years ago
shadowislord d7b3cfe287 GLAutoGen updates 10 years ago
shadowislord ae70667104 Deprecate WrapMode.BorderClamp since it is deprecated in OGL3+ 10 years ago
shadowislord 610ac6ae24 Make sure Mesh.isAnimated() works for hardware skinning 10 years ago
shadowislord a8c5e0f10d Fix crash in tests that use the tree model 10 years ago
shadowislord bf603b8f28 Mark "jme3-android-native" as a native project 10 years ago
shadowislord 798ec94b11 Minor cleanup for previous merge 10 years ago
shadowislord 10ee96d839 Merge branch 'updateGeometricStateOptimization' of https://github.com/Bebul/jmonkeyengine 10 years ago
Bebul c19842c55f clear RF_CHILD_LIGHTLIST even when there are no children 10 years ago