* WeakRefCloneAssetCache will attempt to collect GCd assets more often by not relying WeakHashMap to do so
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9492 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Small optimization: if technique is already loaded, define list will not be reconstructed on define change
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9491 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Fixed import problem when RIFF header didn't have height/width (when it should). The loader will now use the first image's width/height. Since all images in an animation are supposed to be the same size this should not be a problem.
- Fixed import when an .ICO file contains more than one image (as it in in the case of "windows theme" files). The loader will default to a 32x32 icon in that list.
- Formatting.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9485 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
The way to do this is by calling inputManager.setMouseCursor("path/to/cursor/in/assets/cursor.ani").
NOTE: Supported formats are "RIFF-wrapped" .ani, .cur and .ico. Those can be found everywhere on the web and are the majority of icons found. If the file format is unrecognized the loader will crash with an appropriate message (hopefully).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9484 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
and ClientRegistrationMessage so that they have fixed IDs
and registration-independent implementations. This means
that no matter how much the internal auto-registration list
changes that a game can still manage the protocol version
in a graceful way.
Prior to this change, removal of a class registration from
Serializers auto-registered list meant that a client->server
version mismatch was impossible to detect and handle gracefully.
Also, now that it was safe to do so, I removed the auto
registration of some odd Java beans classes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9457 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
make it easier to reuse in classes that want to
read/write strings the same way without using
Serializer directly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9456 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
some features that will make it slightly less fragile.
The code that registers a serializer for an ID has
been centralized.
A method was added to hand out new IDs and it now
skips IDs that are already in use. This will allow
certain serializers to be fixed against specific IDs
to maintain backwards and forwards compatability even
as the automatically registered list of serializers
changes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9455 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Android texture util ENABLE_COMPRESSION is now public to be able to change it. Accessing it through the appSettings would be better.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9436 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* The AndroidImageInfo.notifyBitmapUploaded() method is now called at the end of the upload as expected
* Huge overhaul of TextureUtil. It automatically compresses textures to ETC1 if selected by user. In addition, it will use hardware mipmap generation if possible, and fallback to software if not (e.g. for compressed textures)
* Add support for DXT1 format (usually supported on NVIDIA Tegra devices). The BrightSky.dds skybox now works on Android if the device supports it.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9410 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Misc formatting changes in AndroidConfigChooser
* AndroidLogHandler now takes parameters into account
* Added additional settings in AppSettings to configure mouse emulation
* JmeSystem will now automatically try to load JmeAndroidSystem if it fails to load JmeDesktopSystem
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9407 75d07b2b-3a1a-0410-a2c5-0572b91ccdca