Stephen Gold
0fd70b81c9
Add missing @Override annotations ( #1270 )
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* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
5 years ago
Ali-RS
c4d2de1656
AnimComposer: updated to save globalSpeed on export and fixed issue with Layer cloning ( #1080 )
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* AnimComposer: save globalSpeed on export
* Updated TestModelExportingCloning to test AnimComposer.globalSpeed
* Fixed issue with AnimComposer.Layer cloning
6 years ago
Stephen Gold
2356320d30
more comment-only correction
6 years ago
Ali-RS
dae85e1598
Removed unused imports. ( #1020 )
6 years ago
Stephen Gold
cf7725a56e
fix issue #240 (TestBlenderObjectAnim fails with NPE)
6 years ago
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
7 years ago
Nehon
9df4449f49
Adds animation mask to the animation system
7 years ago
Nehon
a463f5515a
Negative speed now plays an animation backwards
7 years ago
Nehon
daba9b8bc7
Proper serialisation for morph animation
7 years ago
Nehon
4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
7 years ago
Rémy Bouquet
42215f4890
Hardware Morph animation implementation and glTF loading
7 years ago
Nehon
072bdbb6be
Enhanced hardware skinning test
7 years ago
Rémy Bouquet
8634509a95
Speed support and some clean up
7 years ago
Rémy Bouquet
79549424f3
Better blending structure
7 years ago
Rémy Bouquet
2fc3bf5cfd
Added a BlendAction that allows to blend animations
7 years ago
Rémy Bouquet
05e907acca
Added the base of the blending system. Smooth transition between anims
7 years ago
Nehon
c769611f9f
Better performance
7 years ago
Nehon
d6b05553b5
Ogre loader now loads animations and armature with the new system
7 years ago
Nehon
02a1fd544a
Better armature joint selection
7 years ago
Nehon
a32c34939a
Display origin of the Armature debugger
7 years ago
Nehon
886f8da2f7
Further Armature debugger enhancements
7 years ago
Nehon
054d54f4b9
Added a way to toggle on/off the non deforming bones in the Armature debugger
7 years ago
Nehon
bbb3cf59b3
New anim system proper serialization
7 years ago
Nehon
728e28857b
Adds a MigrationUtil to migrate from old system to new system
7 years ago
Nehon
e5057ad7fa
Adds support for different joint model transform accumulation strategy
7 years ago
Nehon
ce170b8b53
better Armature debugger
7 years ago
Nehon
c3cb4ef97f
Draft of the new animation system
7 years ago
Nehon
4904d0235e
Adds an ArmatureDebugger
7 years ago
Stephen Gold
826908b042
correct more grammar/spelling errors in comments
7 years ago
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
7 years ago
Stephen Gold
d3f0c2002a
in examples, replace deprecated methods and classes
7 years ago
Stephen Gold
b2aa1ff9f1
fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
8 years ago
Stephen Gold
259f599d1d
add PointSize to Unshaded matdef, test with SkeletonDebugger
8 years ago
Kirill Vainer
7659a7b986
TestCustomAnim: fix crash when enabling HW skinning
10 years ago
Kirill Vainer
0178029782
Example to show character model cloning / export
10 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago