Commit Graph

36 Commits (ab96460853b0aa98027a9fb03d879c265f2d77a1)

Author SHA1 Message Date
Stephen Gold 0fd70b81c9
Add missing @Override annotations (#1270) 5 years ago
Ali-RS c4d2de1656
AnimComposer: updated to save globalSpeed on export and fixed issue with Layer cloning (#1080) 6 years ago
Stephen Gold 2356320d30 more comment-only correction 6 years ago
Ali-RS dae85e1598 Removed unused imports. (#1020) 6 years ago
Stephen Gold cf7725a56e fix issue #240 (TestBlenderObjectAnim fails with NPE) 6 years ago
Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 years ago
Nehon 9df4449f49 Adds animation mask to the animation system 7 years ago
Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
Nehon 072bdbb6be Enhanced hardware skinning test 7 years ago
Rémy Bouquet 8634509a95 Speed support and some clean up 7 years ago
Rémy Bouquet 79549424f3 Better blending structure 7 years ago
Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon c769611f9f Better performance 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon 02a1fd544a Better armature joint selection 7 years ago
Nehon a32c34939a Display origin of the Armature debugger 7 years ago
Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago
Nehon 054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon bbb3cf59b3 New anim system proper serialization 7 years ago
Nehon 728e28857b Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon e5057ad7fa Adds support for different joint model transform accumulation strategy 7 years ago
Nehon ce170b8b53 better Armature debugger 7 years ago
Nehon c3cb4ef97f Draft of the new animation system 7 years ago
Nehon 4904d0235e Adds an ArmatureDebugger 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Stephen Gold b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 8 years ago
Stephen Gold 259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 8 years ago
Kirill Vainer 7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 10 years ago
Kirill Vainer 0178029782 Example to show character model cloning / export 10 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago