1133 Commits

Author SHA1 Message Date
grizeldi
ddfa728d60 Add Xbone S controller mappings 2017-04-26 17:52:15 +02:00
Rafael Pax
543268593b NullContext thread safety
The fields `timeThen` and  `timeLate` are static. If multiple Applications are launched in different threads in headless mode, sync fails. This can be fixed removing the static modifier of the fields.
2017-04-24 19:57:34 +02:00
Nehon
d20cf3f20a Reverted changes in Spatial made for VR. 2017-04-12 23:59:30 +02:00
Nehon
29875e6085 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
2017-04-12 20:33:28 +02:00
Sebastian Weiß
02781e799f oh man, I should have learned it by now, that jme uses spaces, not tabs 2017-04-08 21:24:15 +02:00
Sebastian Weiß
04b0578173 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
2017-04-08 21:22:06 +02:00
Sebastian Weiß
a3cd3cbb04 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
2017-04-08 21:18:16 +02:00
Stephen Gold
9905c4f011 getAttachmentNode(): move target selection from SkeletonControl to Bone 2017-04-06 14:12:52 -07:00
Stephen Gold
b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 2017-04-05 18:28:43 -07:00
Stephen Gold
5f9cf52c13 Merge pull request #633 from stephengold/master
add PointSize to Unshaded matdef, test with SkeletonDebugger
2017-04-05 13:35:51 -07:00
Stephen Gold
dcb92e1d15 Unshaded.vert: put declaration in #ifdef to avoid an unused uniform 2017-04-05 13:02:36 -07:00
Rémy Bouquet
b0a5384046 Moved worldMatrix declaration in instancing.glsl so that it works on android 2017-04-02 12:53:16 +02:00
Rémy Bouquet
09fa4f165e fixed bad comma in previous commit 2017-04-01 22:06:11 +02:00
Nehon
8caf05734c Fixed tangent and normal argument position in Skinning.glsllib 2017-04-01 05:45:04 +02:00
empirephoenix
eca531fdc8 Merge pull request #630 from rvandoosselaer/fix_appsettings_resizable
use the resizable parameter instead of a default 'true' value
2017-03-29 11:36:52 +02:00
Stephen Gold
259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 2017-03-23 13:33:08 -07:00
rvandoosselaer
81a301f8ef use the resizable parameter instead of a default 'true' value 2017-03-13 15:22:06 +01:00
Nehon
dc40faaff8 Moved DetailedProfiler to a more appropriate package 2017-02-12 15:54:40 +01:00
Julien Seinturier
52eb6946af Merge remote-tracking branch 'origin/master' into jme3-vr-dev 2017-02-10 12:43:04 +01:00
Julien Seinturier
41bead60e3 Creating a VRAppState 2017-02-10 11:10:05 +01:00
delt0r
f416d7af18 Fixed a exception in Materal toString with blender materials.
Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
2017-02-08 14:53:45 +13:00
Nehon
8dcc67a318 Fixed an issue in DetailedProfiler where time would become negative with low fps 2017-02-07 20:43:42 +01:00
Nehon
0610f703d7 Fixed a crash in the PBR shader when adding a light map. 2017-02-06 19:49:04 +01:00
Nehon
12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 2017-02-05 17:57:28 +01:00
javasabr
ba4886da80 fixed saving spatial of motion event control. 2017-01-27 05:54:14 +03:00
Nehon
74858976eb Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 2017-01-26 21:09:02 +01:00
Nehon
390d35180b Soft particles now has only one shader and one technique to work with any glsl version 2017-01-24 20:06:12 +01:00
javasabr
87562bfbae fixed NPE. 2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5 removed the comment and returned a final modification to the method. 2017-01-23 23:05:46 +03:00
javasabr
f016469933 to prev 2017-01-23 22:50:30 +03:00
javasabr
6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 2017-01-23 22:34:03 +03:00
javasabr
1be4a48223 changed access to some methods of shadow render. 2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 2017-01-22 14:08:22 +01:00
Nehon
a64594eea9 Better cloning for TechniqueDefs 2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 2017-01-20 23:33:17 +01:00
mitm001
756a7c2683 Update MotionEvent.java
Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
Nehon
b0ed053472 Fixed a cloning issue and some tests 2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie:
VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"

Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 2017-01-14 23:13:08 +01:00
Nehon
f2709858bb Got rid of the sorting for Technique selection 2017-01-14 18:53:18 +01:00
Nehon
cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 2017-01-14 15:25:43 +01:00
Nehon
c713a06146 Fixed Backface Shadows param for PBRLighting 2017-01-14 15:25:43 +01:00
sgold@sonic.net
d4cd3f916d fix errors in how vector projection is calculated 2017-01-14 01:15:31 -08:00
empirephoenix
6493337477 Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
implemented LWJGL3 BufferAllocator
2017-01-11 08:29:06 +01:00
javasabr
a131d22518 reverted the name of the allocator filed. 2017-01-01 19:33:41 +03:00
javasabr
b442bcd9c1 removed unnecessary field. 2017-01-01 19:33:10 +03:00
Nehon
bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 2016-12-30 10:09:00 +01:00