6214 Commits

Author SHA1 Message Date
Sebastian Weiß
a3cd3cbb04 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
2017-04-08 21:18:16 +02:00
empirephoenix
1265f46fed Merge pull request #638 from stephengold/master
Version 3.1.0 is now stable, both for the SDK and the Engine itself.
2017-04-07 09:50:53 +02:00
Stephen Gold
35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 2017-04-06 22:00:35 -07:00
Stephen Gold
3d07e165af Merge pull request #637 from stephengold/master
fix SkeletonControl.getAttachmentsNode() for odd models (such as Jaime)
2017-04-06 14:55:29 -07:00
Stephen Gold
9905c4f011 getAttachmentNode(): move target selection from SkeletonControl to Bone 2017-04-06 14:12:52 -07:00
Stephen Gold
b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 2017-04-05 18:28:43 -07:00
Stephen Gold
5f9cf52c13 Merge pull request #633 from stephengold/master
add PointSize to Unshaded matdef, test with SkeletonDebugger
2017-04-05 13:35:51 -07:00
Stephen Gold
dcb92e1d15 Unshaded.vert: put declaration in #ifdef to avoid an unused uniform 2017-04-05 13:02:36 -07:00
Rémy Bouquet
4dd65eb81c Merge pull request #611 from FrozenShade666/patch-2
Update README.md
2017-04-05 21:39:13 +02:00
Rickard Edén
39fad9cb3a Fix for mirror cam not being initialized 2017-04-04 15:30:49 +02:00
Rickard Edén
7818f985be Fix for NPE when initializing mirror view 2017-04-04 15:30:35 +02:00
Rickard Edén
1c22bd26b7 Support for Vive Tracker 2017-04-04 15:30:17 +02:00
Rémy Bouquet
b0a5384046 Moved worldMatrix declaration in instancing.glsl so that it works on android 2017-04-02 12:53:16 +02:00
Rémy Bouquet
09fa4f165e fixed bad comma in previous commit 2017-04-01 22:06:11 +02:00
Nehon
8caf05734c Fixed tangent and normal argument position in Skinning.glsllib 2017-04-01 05:45:04 +02:00
empirephoenix
eca531fdc8 Merge pull request #630 from rvandoosselaer/fix_appsettings_resizable
use the resizable parameter instead of a default 'true' value
2017-03-29 11:36:52 +02:00
Stephen Gold
259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 2017-03-23 13:33:08 -07:00
rvandoosselaer
81a301f8ef use the resizable parameter instead of a default 'true' value 2017-03-13 15:22:06 +01:00
empirephoenix
a64175c0f1 Merge pull request #629 from JavaSaBr/fix_problem_with_converting_blend_files
fixed a problem with converting blend file when there are unsupported…
2017-03-09 14:12:55 +01:00
javasabr
0e340416fd fixed a problem with converting blend file when there are unsupported textures. 2017-03-04 11:09:39 +03:00
empirephoenix
b35cbd5580 Merge pull request #626 from JavaSaBr/fix_memory_leak_lwjgl
Fixed some problems with getting an address of an LWJGL buffer.
2017-03-02 10:51:36 +01:00
empirephoenix
78a3e2408e Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes
added reusing position buffer on heightmap changing.
2017-03-02 10:08:11 +01:00
javasabr
f84ac5d085 fixed some problems with getting address. 2017-02-28 06:00:14 +03:00
Rémy Bouquet
df765322dc Fixed warnings in Terrain shader.
Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
2017-02-26 09:25:23 +01:00
empirephoenix
d1b125eac1 Merge pull request #578 from FennelFetish/master
Fixes mouse cursor format for LWJGL3
2017-02-24 10:02:13 +01:00
empirephoenix
c3c274015f Merge pull request #620 from NemesisMate/patch-11
Removed the override that avoided a CompoundCollisionShape to be scaled
2017-02-24 09:46:13 +01:00
empirephoenix
734b2d3238 Merge pull request #623 from JavaSaBr/fix_memory_leak_lwjgl
Implemented auto free LWJGL byte buffers.
2017-02-24 09:42:27 +01:00
javasabr
449f83f4a6 added volatile 2017-02-24 06:52:34 +03:00
javasabr
2136dc4484 Implemented auto free LWJGL byte buffers. 2017-02-24 06:50:53 +03:00
javasabr
444588a363 added reusing position buffer on heightmap changing. 2017-02-18 18:48:42 +03:00
empirephoenix
ed4e614722 Merge pull request #618 from jseinturier/jme3-vr-dev
Deprecated VRApplication. Now VRAppState should be used.
2017-02-15 17:04:21 +01:00
NemesisMate
31933ff365 Removed the override that avoided a CompoundCollisionShape to be scaled 2017-02-15 14:19:13 +00:00
Julien Seinturier
6cf1b57e00 Added VREnvironment class that gather the system related VR objetcs.
This VREnvironment is independent from the JMonkey stuff and enables to
check and initialize VR specific capabilities before initializing
VRAppState.

The procedure is now to initialize a VR environment and, if the
initialization is ok, to attach a VRAppstate to the main application.

Some class has been refactored:

- System classes are within the com.jme3.system package
- VR related utility classes are in the package com.jme3.util.
2017-02-15 11:19:18 +01:00
Julien Seinturier
33e6574387 Deprecated VRApplication. Now VRAppState should be used. 2017-02-13 11:42:37 +01:00
Nehon
ba2c0bbfa3 Removed sdk folder leftovers after the merge with the PBR branch 2017-02-12 15:54:40 +01:00
Nehon
dc40faaff8 Moved DetailedProfiler to a more appropriate package 2017-02-12 15:54:40 +01:00
empirephoenix
08de4e5687 Merge pull request #607 from jseinturier/jme3-vr-dev
Jme3 vr dev
2017-02-10 13:21:56 +01:00
Julien Seinturier
caab42d809 Merging with Master branch 2017-02-10 12:50:12 +01:00
Julien Seinturier
52eb6946af Merge remote-tracking branch 'origin/master' into jme3-vr-dev 2017-02-10 12:43:04 +01:00
Julien Seinturier
41bead60e3 Creating a VRAppState 2017-02-10 11:10:05 +01:00
empirephoenix
1d98c712b3 Merge pull request #616 from delt0r/master
Fixed a exception in Material toString with blender materials.
2017-02-08 09:36:43 +01:00
delt0r
f416d7af18 Fixed a exception in Materal toString with blender materials.
Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
2017-02-08 14:53:45 +13:00
Nehon
8dcc67a318 Fixed an issue in DetailedProfiler where time would become negative with low fps 2017-02-07 20:43:42 +01:00
Nehon
0610f703d7 Fixed a crash in the PBR shader when adding a light map. 2017-02-06 19:49:04 +01:00
empirephoenix
09ce6205c7 Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead
Fix bullet crash when MeshCollisionShape is loaded from j3o
2017-02-06 15:34:44 +01:00
Riccardo Balbo
e452ec8f0c Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 2017-02-06 14:31:19 +01:00
Nehon
1eb894111a Fixed a crash in ssao.frag when enabling multisampling 2017-02-05 17:57:28 +01:00
Nehon
12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 2017-02-05 17:57:28 +01:00