Commit Graph

6614 Commits (a31ee80798820bc6d8c3d4b186c9c0beb2737bc2)
 

Author SHA1 Message Date
Yan e67cb0b0a9 Merge pull request #1 from jMonkeyEngine/master 8 years ago
Nehon 54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 8 years ago
Nehon debd62ee87 Display generated source in the ShaderNode test 8 years ago
Nehon 5ac5731ebf Better error reporting when loading shaderNodeDefinition 8 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago
Paul Speed e860fa6ce6 Merge pull request #678 from Bekreth/skeletonClone 8 years ago
Christopher Hughes d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 8 years ago
empirephoenix 25570ba4b3 Merge pull request #672 from Saucistophe/master 8 years ago
empirephoenix d181a84b7c Merge pull request #677 from RemboL/master 8 years ago
RemboL 2ff0bf5f75 fixing documentation link 8 years ago
empirephoenix d1166f40c1 Merge pull request #641 from jseinturier/jme3-vr-dev 8 years ago
empirephoenix 9116772472 Merge pull request #675 from mazerty/patch-1 8 years ago
empirephoenix 2a09771bc8 Merge pull request #663 from NemesisMate/patch-18 8 years ago
Thomas JOUANNOT 1dd1888b55 LodGenerator should accept a constructor by mesh 8 years ago
stophe ebaad20f2f Added a unit test and fixed indentation. 8 years ago
stophe 61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 8 years ago
stophe edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 8 years ago
Rémy Bouquet c2d25ee9d6 Merge pull request #658 from jmecn/master 8 years ago
Rémy Bouquet 530596838c Merge pull request #664 from iamcreasy/MeshPointDocFix 8 years ago
Nehon ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) 8 years ago
Nehon 2f06c9b37b ShaderNodeDefinition path is now set while loading the definition. 8 years ago
Nehon 26ccaaea88 DDSLoader now supports Luminance16f format (r16f) 8 years ago
Quazi Irfan GD 97135fa9bb Add missing override in Geometry 8 years ago
Quazi Irfan GD cf07e094af Cleanup Mesh(Point) documentation 8 years ago
Quazi Irfan GD 1bfabd8d8f Update Mesh(Point) documentation 8 years ago
NemesisMate 88125da16d Fixed IllegalArgumentException when removing a LodControl from a spatial 8 years ago
Yan 6479a7cdf8 Add locale translation for zh_CN 8 years ago
Yan 8e45937974 Fix issue #654 8 years ago
empirephoenix 080a89e14b Merge pull request #655 from mitm001/patch-4 8 years ago
mitm001 80bec2e7a0 Updated broken link to point to wiki. 8 years ago
Paul Speed 2fc25f5743 Merge pull request #645 from grizeldi/patch-2 8 years ago
grizeldi 23d6def5ed Made right trigger usable on Xbox based controllers 8 years ago
grizeldi ddfa728d60 Add Xbone S controller mappings 8 years ago
empirephoenix bfbb0d61ea Merge pull request #498 from TripleSnail/master 8 years ago
empirephoenix 4d48f5c8a4 Merge pull request #644 from rpax/patch-1 8 years ago
Rafael Pax 543268593b NullContext thread safety 8 years ago
jseinturier 16b4dade2d Removing more static references. 8 years ago
jseinturier f7a852b755 Merge remote-tracking branch 'origin/master' into jme3-vr-dev 8 years ago
jseinturier 2cacf16f69 Conform to... Oh you know what i mean... 8 years ago
jseinturier 0ecd38892c Conform to master... boring.... 8 years ago
jseinturier 9e945462f7 Conforming to last master branch 8 years ago
seint 888b66892d Ignoring .gitignore files 8 years ago
seint 651e77953a VR controller clean integration 8 years ago
Nehon d20cf3f20a Reverted changes in Spatial made for VR. 8 years ago
Nehon 29875e6085 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 years ago
empirephoenix 0111cddaa5 Merge pull request #639 from shamanDevel/DDSLoader-less-constraints 8 years ago
Rickard Edén d6fb7d85f1 Fixed controller buttons: unControllerSize is size of struct in bytes. 8 years ago
Sebastian Weiß 02781e799f oh man, I should have learned it by now, that jme uses spaces, not tabs 8 years ago
Sebastian Weiß 04b0578173 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. 8 years ago
Sebastian Weiß a3cd3cbb04 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. 8 years ago