Commit Graph

1219 Commits (98f6d326e1d062aa4e1103e4729c02f0c0f16cc1)

Author SHA1 Message Date
javasabr 87562bfbae fixed NPE. 8 years ago
javasabr c2219ecce5 removed the comment and returned a final modification to the method. 8 years ago
javasabr f016469933 to prev 8 years ago
javasabr 6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 8 years ago
javasabr 1be4a48223 changed access to some methods of shadow render. 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon a64594eea9 Better cloning for TechniqueDefs 8 years ago
Nehon 51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 8 years ago
mitm001 756a7c2683 Update MotionEvent.java 8 years ago
Nehon b0ed053472 Fixed a cloning issue and some tests 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Nehon 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: 8 years ago
Nehon 4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 8 years ago
Nehon f2709858bb Got rid of the sorting for Technique selection 8 years ago
Nehon cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 8 years ago
Nehon c713a06146 Fixed Backface Shadows param for PBRLighting 8 years ago
sgold@sonic.net d4cd3f916d fix errors in how vector projection is calculated 8 years ago
javasabr a131d22518 reverted the name of the allocator filed. 8 years ago
javasabr b442bcd9c1 removed unnecessary field. 8 years ago
Nehon bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 8 years ago
javasabr d468c20fba implemented LWJGL3 BufferAllocator 8 years ago
mitm001 4a37ec467c Update AbstractAppState.java 8 years ago
Paul Speed d8875a7898 Convert Skeleton and Bone over to use the JME cloner system for cloning... 8 years ago
Paul Speed c7c239a56f Modified BitmapTextPage to always deep clone its mesh since otherwise 8 years ago
Paul Speed f81c14de7c Another bitmap text clone fix. The text pages array (the list of the actual geometry of 8 years ago
Paul Speed dbb1f14471 Another fix for BitmapText cloning where the regular clone() was 8 years ago
Paul Speed 440096441d Fixed the cloned Letters to use the cloned StringBlock instead of the 8 years ago
Paul Speed 9fda417a66 Fix for issue #577 StringBlock cannot be cloned with the cloner because 8 years ago
Fadorico 3b829c7365 Write/read the width and height of the quad 8 years ago
Kirill Vainer 86f6f040e3 Fix #550 8 years ago
Kirill Vainer a84c0eb25c add 0/0.0 param case to material test 8 years ago
Kirill Vainer 68b34037f8 define 0/0.0 int/float values in shader 8 years ago
Nehon 11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 years ago
Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 years ago
Paul Speed ed817507d4 Improved the "compare result changed" error message to include the most 8 years ago
grizeldi da3463405a Added cleanup 8 years ago
Michael Braunstingl 67881b1e01 Two changes: 8 years ago
Michael Braunstingl ca17bd592a Removed the switch/case statements in convertBlendFunc() by extending 8 years ago
Michael Braunstingl 187e9944fd Added the BlendFunc enums in RenderState and updated the GLRenderer 8 years ago
TehLeo 7ed61854df Update Caps.java 8 years ago
TehLeo 85f1e6ab46 Update GLRenderer.java 8 years ago
TehLeo 7693e785c2 Update Image.java 8 years ago
TehLeo d90ee201da Update GLImageFormats.java 8 years ago
TehLeo af11f870f1 Update GL3.java 8 years ago
Nehon 78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 8 years ago
Nehon bc86161831 fixed some javadoc in AbstractShadowRenderer 8 years ago
Nehon 17a853e3a8 Fixed post shadow filter for glsl1.5 8 years ago
Nehon 584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 years ago
Nehon ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 8 years ago
Nehon 81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 8 years ago