225 Commits

Author SHA1 Message Date
Nehon
c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 2017-09-18 23:00:57 +02:00
Nehon
e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Stephen Gold
d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 2017-09-16 11:42:51 -07:00
Nehon
63faeeae87 Some code cleanup 2017-08-31 21:39:54 +02:00
Nehon
ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 2017-08-31 21:39:54 +02:00
Nehon
3bbfabed5e Gltf: added support for PBR colored material 2017-08-31 21:39:54 +02:00
Nehon
7951f5a987 Gltf loader can load mesh data and scene structure. 2017-08-31 21:39:54 +02:00
empirephoenix
b56c9c79fc Merge pull request #679 from stephengold/master
testcases and fix for issue #357
2017-07-13 12:44:45 +02:00
Nehon
debd62ee87 Display generated source in the ShaderNode test 2017-07-08 14:06:56 +02:00
Stephen Gold
8530b60294 testcases and fix for issue #357 2017-07-06 22:01:57 -07:00
Nehon
29875e6085 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
2017-04-12 20:33:28 +02:00
Stephen Gold
b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 2017-04-05 18:28:43 -07:00
Stephen Gold
259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 2017-03-23 13:33:08 -07:00
Rémy Bouquet
df765322dc Fixed warnings in Terrain shader.
Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
2017-02-26 09:25:23 +01:00
Nehon
dc40faaff8 Moved DetailedProfiler to a more appropriate package 2017-02-12 15:54:40 +01:00
Nehon
12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 2017-02-05 17:57:28 +01:00
Nehon
390d35180b Soft particles now has only one shader and one technique to work with any glsl version 2017-01-24 20:06:12 +01:00
Nehon
f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 2017-01-22 14:08:22 +01:00
Nehon
d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
SkidRunner
0384fe5477 jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
2017-01-04 12:34:02 -06:00
SkidRunner
5374c66636 Removed tempvars from update. 2017-01-03 21:39:47 -06:00
SkidRunner
1df2435fbd New Physics based jme3 example game. 2017-01-03 13:57:13 -06:00
Ev1lbl0w
9455f51c93 Update TestColoredTexture.java 2016-12-11 20:55:45 +00:00
Ev1lbl0w
df240b6837 Update TestSceneWater.java 2016-12-11 20:55:12 +00:00
Ev1lbl0w
9bd3256c78 Update TerrainGridTest.java 2016-12-11 20:54:36 +00:00
Ev1lbl0w
70bccb1048 Update TerrainGridAlphaMapTest.java 2016-12-11 20:54:04 +00:00
Ev1lbl0w
990e6dd593 Update TestOnlineJar.java 2016-12-11 20:39:45 +00:00
Ev1lbl0w
1cf65d0d21 Update TestUrlLoading.java 2016-12-11 20:37:30 +00:00
Ev1lbl0w
5ed3292678 Update TestSceneLoading.java 2016-12-11 20:36:36 +00:00
Paul Speed
157af24419 Added a test for cloning BitmapText. 2016-12-04 04:27:11 -05:00
Kirill Vainer
356b3d6726 build: fix gradle 3.2.1 deprecations 2016-11-24 15:41:46 -05:00
Nehon
3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 2016-11-04 20:04:22 +01:00
Rémy Bouquet
85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
2016-08-14 10:57:42 +02:00
Rémy Bouquet
68c082c13d fixed transparent shadows on mac. 2016-08-12 18:25:09 +02:00
Nehon
e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 2016-08-06 15:16:29 +02:00
Kirill Vainer
4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2
OpenCL for jME3 - some missing features
2016-07-23 11:36:15 -04:00
Nehon
16023fa481 PBR has come
Merge branch 'PBRisComing'

# Conflicts:
#	jme3-core/src/main/java/com/jme3/material/Material.java
#	jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
2016-07-07 20:36:31 +02:00
shamanDevel
a8d77a7cd1 OpenCLObject.register() now returns this.
This allows to chain the register method like kernel=program.createKernel("ScaleKernel").register(); or testBuffer=clContext.createBuffer(1024).register();
2016-06-19 18:30:31 +02:00
empirephoenix
fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL
OpenCL for jME3
2016-05-28 18:38:47 +02:00
shamanDevel
a834a4dad6 added test for multiple parallel applications: multiple OpenCL contexts do not work 2016-05-27 11:48:24 +02:00
shamanDevel
dcdcbc3a97 added test for context switching.
Changing the OpenCL platform and device by restarting the application works.
2016-05-27 10:32:49 +02:00
shamanDevel
732e75fba6 fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel 2016-05-11 09:19:30 +02:00
shamanDevel
250c871cab Added a library for Matrix4f 2016-05-11 09:02:50 +02:00
shamanDevel
4e55e0e5a0 added library for Matrix3f, fixed some bugs 2016-05-10 14:55:42 +02:00
shamanDevel
44899098e2 added dependency resolving and a random number library 2016-05-09 17:43:49 +02:00
shamanDevel
9a3dce2fb3 OpenGL/CL sharing is not working with lwjgl3. It seems that the context is set up the wrong way.
For now, disable the sharing methods.
Also retrieving the program binaries is disabled, the current implementation would throw a segfault.
2016-05-09 07:55:46 +02:00
shamanDevel
5e098b0493 worked on LWJGL3 support 2016-05-08 17:05:43 +02:00
shamanDevel
a2df82b9e0 implemented a cache for program objects 2016-05-02 21:39:27 +02:00
shamanDevel
22307257e0 added querying of the program binaries and building the programs from these binaries.
TestVertexBufferSharing shows how this is used to build a simple program cache.
2016-05-02 20:57:28 +02:00