Commit Graph

33 Commits (92b33ddc9eb02d836dfdb1a2fbfad40aeb2e0f81)

Author SHA1 Message Date
jmekaelthas c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which 10 years ago
jmekaelthas 7783e096cc Feature: added importing of Sun and Hemi lights from blender as 10 years ago
jmekaelthas c9eadcc762 Bugfix: fixed a bug that caused ugly artifacts to appear sometimes while 10 years ago
jmekaelthas 65c3ff668c Bugfix: sorting constraint computation in the proper order which should 10 years ago
jmekaelthas 05bdd7b1c9 Bugfix: fixed artifacts that were caused by adding bones with no weight 10 years ago
jmekaelthas 40c942ff66 Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in 10 years ago
jmekaelthas 6a642ae1be Feature: added support for 'Use tail' option in Inverse Kinematics 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
jmekaelthas 30d89da190 Bugfix: fixed a crash that occured after changes in Materials' 10 years ago
kaelthas 550063367e Bugfix: fixed issues with subdivision surface modifier. 10 years ago
jmekaelthas 592d0a0793 Feature: added support for creased edges in subdivision surface 10 years ago
jmekaelthas 0c27026978 Bugfix: fixed a bug that caused NPE to be raised when Subsurface 10 years ago
jmekaelthas f364d66640 Feature: added support for subdivision surface modifier. 10 years ago
jmekaelthas 34cdd21488 Feature: improved IK algorithm by taking axis locks for bones into 10 years ago
jmekaelthas de2d7eebf7 Bugfix: fixed a bug that caused NPE to be raised when armature modifier 10 years ago
jmekaelthas 9efa32a250 Bugfix: improvements to Inverse Kinematics constraint. 10 years ago
jmekaelthas 90d62218ed Feature: added reading edge crease and if it belongs to a face or not 10 years ago
jmekaelthas 6dc8ff521a Feature: added an option to blender key that allows user to set the 10 years ago
jmekaelthas 13b433e434 Bugfix: fixed a bug that caused vertex colors to be improperly assigned 10 years ago
jmekaelthas 6e05304d26 Bugfix: fixed a bug that caused ba UV coordinates to be applied on the 10 years ago
jmekaelthas e18ffccf8a Feature: added support for mask modifier. 10 years ago
jmekaelthas e5cba265eb Bugfix: improved the computation precision for bezier curves (using 10 years ago
jmekaelthas 5842613c2b Bugfix: fixed a bug in skeleton animation constraints applying 10 years ago
jmekaelthas 676ea17465 Bugfix: applying traditional face triangulation when the new algorithm 10 years ago
jmekaelthas 6e21b0527c Feature: new triangulation modifier. 10 years ago
Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in 11 years ago
shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jmekaelthas 939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature 11 years ago
jmekaelthas a2855c1cf0 Feature: added support for bone envelopes. 11 years ago
jmekaelthas 3b187e9342 Bugfix: fix that allows to use either quaternion or euler rotation in 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
Kae..pl 64c732451a Bugfix: fixed a bug that caused the 'maintain volume' constraint to be badlu applied on objects. 11 years ago
Kae..pl 4972fad991 Feature: added support for 'Maintain volume' constraint. 11 years ago
Kae..pl bc6c3cd93e Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list 11 years ago
Kae..pl 7d6ea02b90 Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. 11 years ago
Kae..pl c5448f9aae Feature: added support for fog loading from blender file. 11 years ago
Kae..pl c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 years ago
Kae..pl aa0b311495 Bugfix: fixed how blender importer handled ambient light. 11 years ago
Kae..pl 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
Kae..pl 3284164a25 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl f71490c7dd Updating blender sources to the most recent state. 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago