Commit Graph

1556 Commits (924d83ffdb29cf2b19715faee992d7451fe7c784)

Author SHA1 Message Date
rem..om cacfc6b71a Properly use bitmasks on camera for checking culling ( to avoid checking against a plane if the parent node is already on the positive side of it) making culling faster 14 years ago
sha..rd 3430cd93d1 * Prevent UnsupportedOperationException when using LightMode SinglePass 14 years ago
nor..67 bfe76ba56a Update windows bullet native 14 years ago
nor..67 3829bcf2c7 Bullet Native: 14 years ago
ant..om 0bfd5aa2a3 fixed a bug calculating camera cell 14 years ago
sha..rd e55e17ba4b * Fix issue with MTL map_** statements provided with arguments 14 years ago
rem..om db62445d7e Post process filters : 14 years ago
PSp..om e6c9cbac12 Modified the setAttribute() method to remove the attribute 14 years ago
nor..67 842260bf9c - remove jMP project assets stuff from project.properties 14 years ago
ant..om 34a47debb9 TerrainGrid added to terrain package, test included 14 years ago
PSp..om 9489d43098 If reverb was enabled then the effect channel association 14 years ago
nor..67 aa2c4333f4 - merge changes to native bullet 14 years ago
nor..67 9853bd266d - add option to make heightfield collision shape for TerrainPatch 14 years ago
nor..67 d1fb15579a Update windows bullet native 14 years ago
nor..67 65dec26927 Bullet Native: 14 years ago
rem..om 792f44cf9f Post process filters : 14 years ago
nor..67 070ddd23f0 Bullet Native: 14 years ago
nor..67 6d8b0a2b9d Bullet Native: 14 years ago
nor..67 29df71be5b Bullet Native: 14 years ago
nor..67 c8e09fd794 Bullet Native: 14 years ago
sha..rd a28c2622d9 * Revert back to fixed ortho matrix calculation 14 years ago
sha..rd 549d167635 * Let implementation choose appropriate pixel format for pbuffer. 14 years ago
sha..rd b0aae84707 * Fixed MTL loader bug when handling Tr/d statement 14 years ago
rem..om 8e5832f975 Set z scale to 0 in orthoMatrix as it was before 14 years ago
sha..rd 4fbaecc5db * Added Javadoc for Picture, FrameBuffer, Image.Format, and AppSettings 14 years ago
nor..67 dd1ccc7ed2 Bullet Native: 14 years ago
sha..rd deae399075 * Fixed exception in Mesh.setInterleaved 14 years ago
sha..rd 5bf644ff90 * Made MTLLoader more compatible 14 years ago
rem..om 7938b776de - Fixed crash in Curve class when building indexbuffer 14 years ago
sha..rd bef4a77169 * Fixed viewport location bug in RenderManager 14 years ago
sha..rd fb11b4b3ed * Fixed exception in SkyFactory 14 years ago
sha..rd c82b259799 * Deleted bulletjme.dll due to missing dependencies error. It must be recompiled with GCC -static-libgcc -static-libstdc++ argument. 14 years ago
sha..rd a514158f22 * Added workaround to faulty blender2ogre exporter 14 years ago
rem..om 083333ac6e - Fixed viewPort positioning and scaling for ortho cam and added multiple gui viewports to TestMultiViews 14 years ago
nor..67 217eacde1e - fix PhysicsSpace.removeAll() recursion bug (same fix as for addAll) 14 years ago
sha..rd 6b537307fd * Deprecated ViewPort.setClearEnabled, since we have separate clear flags for each channel in the framebuffer 14 years ago
rem..om 9c3b269061 WaterFilter : reduced foam texture size 14 years ago
rem..om bbb3e310a4 SimpleWaterProcessor : fixed 1 frame late rendering of the reflectionand refraction map 14 years ago
PSp..om 8ed2db29a6 Reworked how client connection teardown happens in the face 14 years ago
PSp..om 95315cfd0c Fixing a pretty significant typo. 14 years ago
PSp..om 17221395dc The KernelAdapter now keeps a rolling message buffer 14 years ago
nor..67 8406f0058e Kirill: Better fix for mac issue 14 years ago
nor..67 8ace54916f Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used 14 years ago
sha..rd d7995b4a6a * Fixed crash in MaterialLoader when handling materials exported from Blender 2.57 14 years ago
sha..rd 0726ad61bf * Fix LwjglCanvas freezing on Windows XP 14 years ago
sha..rd 11467977f0 * When using canvas, ensure that the same pixel format is used for all shared contexts, as recommended by Apple documentation. 14 years ago
sha..rd f004d23070 * LwjglCanvas now correctly resets the renderer state by calling renderer.invalidateState(). Doing renderer.resetGLObjects() is NOT sufficient in many cases ... 14 years ago
sha..rd a58814b838 * Load proper bulletjme dll for windows 64 bit 14 years ago
Sha..om 8b2b999bd0 * Added proper check for framebuffer textures when doing NPOT scaling. 14 years ago
Sha..om 7d91174b5b * Throw proper exception in TestJoystick if none found 14 years ago