Commit Graph

2778 Commits (904ba740a333fe0161ba5e60150ff8bce52b617d)
 

Author SHA1 Message Date
nor..67 d6649ab87d - hide un-editable properties in Model Import Tool, fix reloading, reload on separate thread 13 years ago
nor..67 cfc6036bf2 - cleanup after Kirill-Bomb 13 years ago
sha..rd 1fb4a9be00 * Apply fix for cylinder normal generation 13 years ago
sha..rd b5f567753c * SDK: Commit LWJGL 2.8.1 applet loader 13 years ago
sha..rd 55bfc5f0cf * Update to LWJGL 2.8.1 13 years ago
sha..rd 107380afc1 * Moved GLObjectManager to util, it is now NativeObjectManager and can be used to manage collection of any native object 13 years ago
nor..67 1b665cc38e - add GLSL editor to SDK by default 13 years ago
sha..rd bb52601e4e * Gutted out SpatialAnimation 13 years ago
sha..rd e3366f14b8 Animation system revamp 13 years ago
nor..67 be7f7764cc - rename AssetKey Properties to "Conversion Settings" 13 years ago
nor..67 fd1d945ae5 - add properties of AssetKeys for Assets in Project Explorer, allowing setting AssetKey options when converting models that are inside the project already 13 years ago
nor..67 0e605579f8 - change fix for Light not triggering save button 13 years ago
nor..67 51aa80a71a - fix Light not triggering save button 13 years ago
nor..67 101e53569f - add sn cleanup to sdk build 13 years ago
nor..67 7cd6b48d9e - native bullet: revert native build changes 13 years ago
nor..67 3dcd4fdade - native bullet: add -static-libgcc option to native bullet compile 13 years ago
nor..67 6c13cd9b36 - native bullet: add -fPIC option to native bullet compile 13 years ago
nor..67 20c5994db4 - native bullet: add some checks to physics space and physics vehicle 13 years ago
nor..67 0a11431b21 - change name of Library plugins (jME3 and External) 13 years ago
nor..67 47c60dc3ed - update basicgame project to exclude .blend files for distribution by default 13 years ago
nor..67 99c679af49 - bullet native: fix osx java headers path to work on lion 13 years ago
nor..67 fbbe0fa8c7 - bullet native: remove -static-libgcc option for linux 13 years ago
nor..67 03b4be02a7 - bullet native: remove -m32 option for linux 13 years ago
nor..67 242af7aa5d - bullet native: fix changed signature for PhysicsRigidBody methods 13 years ago
nor..67 3bf64fb343 - bullet native: fix changed signature for PhysicsCollisionEvent methods 13 years ago
nor..67 3dfe94f84b - bullet native: add fix for android compilation of native 13 years ago
nor..67 b5af58df86 Update windows bullet native to bullet 2.79 13 years ago
nor..67 31f8664db2 Update windows bullet native 13 years ago
nor..67 8d702d8823 - bullet native: add osx binary with callbacks (intel only atm) 13 years ago
nor..67 288114b1a1 - bullet native: add osx binary with callbacks (intel only atm) 13 years ago
nor..67 8e8d612a7a - bullet native: fix two variables from temprorary 13 years ago
nor..67 06f329611b - add missing PhysicsCollisionEvent 13 years ago
nor..67 5bfd3bd68c - add collision callbacks to native bullet 13 years ago
nor..67 f798988f0a - commit fix to native bullet RigidBody setRestitution (thanks to @chototsu) 13 years ago
nor..67 b5010ce207 - commit fix to bullet RigidBody angular/linear mixup (thanks to @chototsu) 13 years ago
nor..67 425d459668 - commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu) 13 years ago
nor..67 3eebf80097 - add loading screen doc to sdk manual 13 years ago
nor..67 a0c818c8e1 - change base nifty xml file 13 years ago
nor..67 0176b6e179 - fix base nifty xml file 13 years ago
Sha..om 30e1128a57 * Remove silly allocation of triangle per BIH node. Use temp vars instead 13 years ago
sha..rd 0372a5ed6d * Add lighting support to OpenGL1 renderer 13 years ago
voi..om 52d1aaaaf2 Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. 13 years ago
sha..rd 5feebef7c5 * AwtMouseInput event queue is now synchronized like it should be 13 years ago
nor..67 86e5ffd7a4 - warn user when asset cannot be loaded because it is not part of a project with ProjectAssetManager 13 years ago
nor..67 82de99ca94 - make "Add Asset" action of AssetPack browser more robust 13 years ago
nor..67 7e9f4b51b6 - use only SDK api for model loading in model import tool 13 years ago
nor..67 e2df0e4b36 - SDK: make some nifty classes public 13 years ago
nor..67 d174cb28cd - Warn user when no Node is selected when trying to add something to the SceneComposer 13 years ago
nor..67 ca27cb1b1a - remove NetBeans update centers from jMP update center list 13 years ago
nor..67 ba833abc88 - update applet loader zip -- actually with new libraries this time ^^ 13 years ago