Commit Graph

5 Commits (8d125a30ba751f494c4da912186c058be7956a8a)

Author SHA1 Message Date
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 years ago
Nehon 63faeeae87 Some code cleanup 8 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 8 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 8 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 years ago
nor..67 c5b9fef193 - update TestBlenderLoader to test loading relative images 14 years ago
nor..67 0a18b365ea - clean up blender test 14 years ago
nor..67 3256daecb1 - fix compile or ManualBlenderTester 14 years ago
sha..rd d8afde19cf * Fix crashes due to introduction of MaterialKey 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago