Nehon
022899c199
Changed the way texture previews are done in the SDK.
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All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
9 years ago
Nehon
5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
9 years ago
MeFisto94
7d07cedc4c
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
9 years ago
Dokthar
71e2a7efef
SDK Terrain Editor : changed the paintTool tooltip text to match the tool actions
9 years ago
Dokthar
7e0bd4a385
SDK scenecomposer : fix issue #332 cursor doesn't move
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the position of the cursor wasn't updated, now it's work fine
9 years ago
Dokthar
4f1477735d
SDK scenecomposer :reduce the arrows line width from 3 to 2.
9 years ago
Kirill Vainer
e93fb65bca
sdk build: enable nbm signing (if key exists)
9 years ago
Kirill Vainer
2631684b3d
sdk build: don't upload empty jars to maven from sdk project
9 years ago
Kirill Vainer
c5c893fd11
sdk platform: update build-impl from the netbeans harness
9 years ago
Kirill Vainer
a007c68c87
sdk installer: fix NPE if folder to make executable is missing
9 years ago
Kirill Vainer
8c4af6b039
sdk modules: fix missing metadata
9 years ago
Kirill Vainer
11596f9e89
sdk update center: use 3.1 specific path for contributed plugins
9 years ago
Kirill Vainer
bcbbf001ce
sdk plugins: enable NBMs to be signed with jME signature
9 years ago
Kirill Vainer
afe5b91605
sdk: fix library references in JME3 Tests template
9 years ago
Kirill Vainer
639a1da78d
sdk: fix exception when creating "JME3 Tests" project
9 years ago
Kirill Vainer
3bd52ba4f1
sdk blender plugin: fix settings path for Mac OS X
9 years ago
Kirill Vainer
e14c6467ff
sdk: update to blender 2.75a
9 years ago
Kirill Vainer
758317d06a
sdk: enable font antialiasing, DPI awareness
9 years ago
Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
9 years ago
Kirill Vainer
b8daa13841
sdk build: include the DarkMonkey theme in the SDK project
9 years ago
Kirill Vainer
3d9bb1bd9d
Merged DarkMonkey SDK Theme
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Notable changes from DarkMonkey master:
* Removed AUTHORS / LICENSE from source code, made them part of the module metadata
* Changed module spec / impl version according to SDK version
* Removed git files and useless arch.xml from root
9 years ago
Kirill Vainer
a97048a4f3
sdk build: use "nbm revision" to allow upgrades between tagged releases
9 years ago
Kirill Vainer
3cf85668d1
sdk installer: fix permissions issues on JRE and Blender executables
9 years ago
Kirill Vainer
bbb1173485
linux SDK shortcut: proper category & description for .desktop file
9 years ago
Kirill Vainer
64452843f1
sdk: correct jme.com -> jme.org
9 years ago
Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
9 years ago
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
9 years ago
Kirill Vainer
e60fbda50f
sdk: use a high resolution icon
9 years ago
Kirill Vainer
9eb1ce8694
sdk build: fix year in jME3 license
9 years ago
Kirill Vainer
8fcf864839
sdk build: remove googlecode upload tasks
9 years ago
Kirill Vainer
9de1cd3060
sdk build: fix incorrect regex for matching spec version
9 years ago
Kirill Vainer
42597f0bc4
sdk build: generate spec version based on GIT revision
9 years ago
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
9 years ago
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
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Doesn't work yet, because the 3.1 folder is missing from the updates server.
9 years ago
Dokthar
df19c74248
SDK scenecomposer : changed the lineWidth of the axisMarker
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- lineWidth of the arrows is now set at 3f
- the arrows of the axisMarker are now easier to select.
9 years ago
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
10 years ago
Normen Hansen
6f33002f9a
SDK:
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- close asset after loading with ModelImportTool
10 years ago
Normen Hansen
ceb45ff718
SDK:
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- close asset after loading with ModelImportTool
10 years ago
Maselbas
258fee5753
SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects
10 years ago
Maselbas
07fcde3b73
SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active
10 years ago
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
10 years ago
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
10 years ago
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
10 years ago
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
10 years ago
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
10 years ago
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
10 years ago
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
10 years ago
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
10 years ago
Maselbas
f6b7c3819a
SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool
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- added a shortcutManager that provide some usefull methodes for ShortcutTools. Also handle activation of shortcuts.
- wip : implementation of the MoveShortcut (based on the same shortcut provided by the selectTool) using ShortcutTool and the ShortcutManager.
- modified the SceneComposerToolController to work with the ShortcutManager & ShortcutTool
10 years ago
Maselbas
82f031cdff
SDK SceneComposer : fixed the rotate tool, now all works fine, Great Success !
10 years ago