SDK scenecomposer : fix issue #332 cursor doesn't move
the position of the cursor wasn't updated, now it's work fine
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@ -10,6 +10,7 @@ import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
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import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
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import com.jme3.gde.scenecomposer.SceneEditTool;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.terrain.Terrain;
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@ -33,7 +34,7 @@ import org.openide.loaders.DataObject;
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*/
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public class SelectTool extends SceneEditTool {
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private boolean wasDraggingR = false;
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private boolean wasDraggingR, wasDraggingL = false;
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private boolean wasDownR = false;
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/**
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@ -52,13 +53,24 @@ public class SelectTool extends SceneEditTool {
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*/
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@Override
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public void actionPrimary(Vector2f screenCoord, boolean pressed, final JmeNode rootNode, DataObject dataObject) {
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if (!pressed){
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if (!wasDraggingL) {
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Vector3f result = pickWorldLocation(getCamera(), screenCoord, rootNode);
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if (result != null) {
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if (toolController.isSnapToGrid()) {
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result.set(Math.round(result.x), result.y, Math.round(result.z));
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}
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toolController.doSetCursorLocation(result);
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}
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}
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wasDraggingL = false;
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}
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}
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@Override
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public void actionSecondary(final Vector2f screenCoord, boolean pressed, final JmeNode rootNode, DataObject dataObject) {
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if (pressed) {
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Spatial selected = toolController.getSelectedSpatial();
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Spatial selected;// = toolController.getSelectedSpatial();
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// mouse down
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if (!wasDraggingR && !wasDownR) { // wasn't dragging and was not down already
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@ -137,6 +149,7 @@ public class SelectTool extends SceneEditTool {
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@Override
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public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) {
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wasDraggingL = pressed;
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}
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@Override
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