Commit Graph

3 Commits (8b1ddbe60fadb8955efbcd8cef38090d20b1bdea)

Author SHA1 Message Date
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
Paul Speed eb2e2f4cdc Adding @Override to cloneForSpatial() methods in examples. 9 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 13 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 years ago
rem..om d82953b7b8 test PSSM: set the light dirrection to a non failing value until the issue is fixed 13 years ago
rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 years ago
Sha..om 0995dcf9b6 * Change shadow direction to demonstrate bug 13 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 13 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago