because it more appropriately says what it does and this is
a relatively new method. After changing it to work with
any direct buffer it seemed inappropriately named.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9121 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Ogre3D dotScene loader can now load spot lights
* Added some better debugging to FBO errors
* Fix weird explosion in TestWalkingChar
* Added additional "canvas torture methods" in TestCanvas
* Several fixes to canvas:
- Issue when size becomes 0, 0
- Freeze if no framerate limit is imposed and canvas is closed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8210 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix crash in TestWalkingChar
* Fix crash in TestDopper
* Fix crash in TestApplication
* Fix deprecation warnings in audio tests
* Fixed issues with particle emitter cloning and import/export
* Fixed TempVars crashes in BoundingSphere
* Fixed incorrect deprecation warning in AudioNode
* Added smart caching to materials
* Added test to verify that particle export and cloning is working correctly
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7907 75d07b2b-3a1a-0410-a2c5-0572b91ccdca