Commit Graph

2610 Commits (79def7aa8f971019c8ecaa16fc7f867f8d8d3618)

Author SHA1 Message Date
iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 years ago
rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method 12 years ago
rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. 12 years ago
rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. 12 years ago
rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 years ago
rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. 12 years ago
rac..om 1f111c11ce Fixed the junit tests. They now work through the ant script as well as when run directly. 12 years ago
Zer..om 9b6bd1fdc4 Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. 12 years ago
rem..om 2c9bef5ebf GeometryBatchFactory, fixed wrong model bounds updating 12 years ago
rem..om 5095396ce3 LodGenerator : fixed typo 12 years ago
rem..om a610cdc99a LodGenerator : updated licence 12 years ago
rem..om f0b44c0704 LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results 12 years ago
rem..om b918c707b8 Implemented a Lod Generator based on Ogre progressive mesh 12 years ago
sha..RD dec182b13f * Fixed assertion error bug in NativeObjectManager.deleteAllObjects() 12 years ago
iwg..om 1ac240e971 Android: fix missing period in javadoc 12 years ago
iwg..ic e952620640 SDK: Update location of Android OpenAL Soft jar file 12 years ago
sha..RD 725fb33983 * Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning 12 years ago
sha..RD 04196e40ea * When deleting native object, avoid using toString() for logging 12 years ago
sha..RD 7ecc8790a4 * Added overview / explanation on what Material.render() does 12 years ago
rem..om e2614b51c7 fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
iwg..om 4395c45092 SDK: Copy OpenAL Soft to correct library directory 12 years ago
jul..om b03d6abc33 Switches to GlueGen build 669, JOAL build 435 and JOGL build 989 12 years ago
jul..om bcb7922b9d Removes a typo from NewtKeyInput 12 years ago
iwg..om 509cc7ba70 Android OpenAL Soft: Clean up some logging 12 years ago
sha..RD efa80e0e2d * Fix syntax error 12 years ago
sha..RD d6fbd97482 * Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers. 12 years ago
sha..RD bf2a663022 * Remove deprecated fields from shader class 12 years ago
iwg..om 66ed9ff986 Add OpenAL Soft 12 years ago
iwg..om e727928731 Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool). 12 years ago
iwg..om 96f7b179b5 Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file. 12 years ago
iwg..om 58684996f9 Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background 12 years ago
Kae..pl 7610bfb7aa Bugfix: fixes to strip box indices and normals computation. 12 years ago
Kae..pl 217a1a6273 Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath). 12 years ago
iwg..om c1402b30e9 SDK: Add build support for Android implementation of OpenAL Soft 12 years ago
iwg..om 785d50f516 Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
iwg..om 893bd93c60 Android: Initial OpenAL Soft binary libraries for testing 12 years ago
iwg..om 0ff86728d8 Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume. 12 years ago
iwg..om b5f4541eec Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled. 12 years ago
phr00t efd7a8e7e8 Native bullet will no longer ignore changes to the broadphase type 12 years ago
rem..om e2d1a08838 ChaseCamera input binding name constants are now public 12 years ago
rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 years ago
bre..om 7c966572f1 add check in lod control for camera existence when it can be empty in the sdk 12 years ago
rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 years ago
rem..om eb44d866b7 Fixed the number of components of the Line shape index buffer. 12 years ago
rem..om 706cd410b6 AlphaDiscardTreshold is now supported by the Unshaded material. 12 years ago
Kae..pl 5b65b19bda Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. 12 years ago
Sha..om e4478dc65c * SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. 12 years ago
Kae..pl 9961f77445 Code refactoring: 12 years ago
Kae..pl 3602d86c20 Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. 12 years ago
Kae..pl 29dd973122 Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) 12 years ago