sha..RD
725fb33983
* Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10633 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
04196e40ea
* When deleting native object, avoid using toString() for logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10632 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
7ecc8790a4
* Added overview / explanation on what Material.render() does
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10631 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10630 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
4d1e3dc9b5
SDK: Add Android OpenAL Soft to project libraries
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10629 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
7885dc516e
SDK: Modified description to force update of project template with newer Test classes
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10628 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
049514df4e
SDK: Add SingleTask Launch Mode to AndroidManifest for new projects to avoid starting a new instance of the app when users hit the Home button and then resume the app.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10627 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
4395c45092
SDK: Copy OpenAL Soft to correct library directory
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10626 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
ce583be446
SDK: Bump version number of mobile-impl.xml to force updates
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10625 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
bbf88a3090
SDK: Automatically unzip OpenAL Soft libraries in mobile/libs if included in the classpath
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10624 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
65709a17b6
SDK: Organize imports in MainActivity
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10623 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
b03d6abc33
Switches to GlueGen build 669, JOAL build 435 and JOGL build 989
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10622 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
bcb7922b9d
Removes a typo from NewtKeyInput
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
509cc7ba70
Android OpenAL Soft: Clean up some logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10620 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
efa80e0e2d
* Fix syntax error
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d6fbd97482
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.
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* Rename NativeObjectManager.registerForCleanup() -> registerObject() so that its not confused with enqueueUnusedObject()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10618 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bf2a663022
* Remove deprecated fields from shader class
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* Add package private deleteNativeBuffers() in NativeObject (usage TBD)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10617 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
66ed9ff986
Add OpenAL Soft
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10616 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
e727928731
Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10615 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
96f7b179b5
Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
58684996f9
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
7610bfb7aa
Bugfix: fixes to strip box indices and normals computation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
217a1a6273
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
c1402b30e9
SDK: Add build support for Android implementation of OpenAL Soft
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10610 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
893bd93c60
Android: Initial OpenAL Soft binary libraries for testing
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
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https://code.google.com/p/jmonkeyengine/issues/detail?id=593
https://code.google.com/p/jmonkeyengine/issues/detail?id=564
https://code.google.com/p/jmonkeyengine/issues/detail?id=566
(Yes, there were 3 patch requests for the same thing)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10607 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10606 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
phr00t
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e2d1a08838
ChaseCamera input binding name constants are now public
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eb44d866b7
Fixed the number of components of the Line shape index buffer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
9961f77445
Code refactoring:
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- removed unused methods
- added javadocs
- minor name fixes
- one constructor type for all helpers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b93715f66b
SkeletonControl made some cleanup, removed old comments
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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https://code.google.com/p/jmonkeyengine/issues/detail?id=592#makechanges
- Went the update targets and materials on each update, in practive it doesn't have a noticeable impact on performance.
- Changed the way target meshes and materials were stored (arrays), for respectively a SafearrayList and a HashSet. This avoid instancing and copying arrays on each frames.
- Also removed targets and materials from serialization as we don't care to save or load them now that they are gathered on each frame.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
17a18bb6d0
ShaderNodes SDK : fix for build
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
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- fix support for Java7 on OSX
- fix support for Applets on OSX
- fix windowing issues in SDK on various platforms
known issues:
- heavyweight canvas on OSX is located wrong
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago