Commit Graph

1076 Commits (71ee1ba5d1c5b4b77bc8a0d4f267a0d114159961)

Author SHA1 Message Date
nor..67 6481312f11 add windows bullet native 14 years ago
nor..67 ba365cf8f3 - cleanup build process 14 years ago
nor..67 862540833b copy Bullet Native to trunk 14 years ago
nor..67 44baefce4f - fix android build errors 14 years ago
nor..67 068ee238a3 - fix NiftyJmeDisplay in jMP 14 years ago
sha..rd 1a3823b6aa * Set AppSettings.setRenderer() to LWJGL_OpenGL_ANY to choose renderer based on capabilities of video card. 14 years ago
sha..rd cfb647f743 * Reduce input lag by polling after framerate syncing 14 years ago
rem..om 156b1747f0 HumanoidRagdollPreset : fixed shoulder joint limit 14 years ago
rem..om 4d1d9edc29 KinematicRagdollControl : 14 years ago
sha..rd f72d5c20fd * Nifty Gui now uses jME3 AssetManager to find XML files 14 years ago
sha..rd 3ed2824cc3 * Sorting ID now reset properly when shader or texture changed 14 years ago
sha..rd b5a8080f61 * Added checking for image format 14 years ago
sha..rd 0d0454f248 * Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet. 14 years ago
rem..om 4b52dba7f8 Made ragdollTest silent again 14 years ago
rem..om 427163475c - RagdollControl is now called KinematicRagdollControl 14 years ago
rem..om 93d0ed73e3 - Added a test case for the add kinematic object to physic space to tets with native bullet 14 years ago
sha..rd dcf3f3c061 * Fixed bug in RenderImageJme Texture constructor that would not take into account width/height 14 years ago
nor..67 f6757c73fc - add empty constructore to AudioNode to reenable serialization (temp fix) 14 years ago
Sha..om a4e0e634c1 * Fix NPE in LwjglCanvas.restoreCanvas() 14 years ago
rem..om c407296ccb Ragdoll 14 years ago
sha..rd e05c94564f * Uncaught exception handler now set only on render thread instead of entire VM 14 years ago
Sha..om d6df196a2a * J3O embedded textures now supported. All textures without a TextureKey set will have their image data directly saved in the J3O file. 14 years ago
nor..67 b6f1ed585d - remove wrong native call from test 14 years ago
nor..67 b55974338d - output command of cpptasks 14 years ago
nor..67 ba6419f924 - fix TestBoneRagdoll init order for native physics 14 years ago
nor..67 638f531608 - add newest version of cpptasks 14 years ago
nor..67 a9f544fbf8 - remove static fields from physics tests 14 years ago
nor..67 4b4c5e89d9 - add target to buil.xml to build native bullet 14 years ago
rem..om bb6a8c8062 Ragdoll 14 years ago
sha..rd f640e5de21 * Added javadoc to AudioNode 14 years ago
sha..rd 6196de22f7 * Removed all deprecated classes, methods, and fields 14 years ago
sha..rd 33dac750d7 * Fix for jMonkeyPlatform "100% CPU usage" bug 14 years ago
nor..67 650acbc715 - add maxtime for BombControl 14 years ago
PSp..om 1b837fe7ea Make client-side background threads daemon. 14 years ago
rem..om 0d4e07f924 WIP Ragdoll 14 years ago
rem..om cffd1ec760 - WIP Sinbad standing up model 14 years ago
rem..om 2f1f2e7e54 - WIP Sinbad Ragdoll can now stand up after beeing whacked 14 years ago
sha..rd b06652b6a8 * Fix issue 179, shadows and HDR don't work together (thanks spencers) 14 years ago
rem..om 609d975965 Fixed a hack in Bone class for the ragdoll, so Kirill can sleep again. 14 years ago
rem..om 6c2eba12ec Fixed double TempVars locking in skeleton and bone when computing skinning matrices, thanks to cyuczieekc 14 years ago
sha..rd d66a02eafc * Added TestSoftwareMouse 14 years ago
sha..rd 4698e13644 * Fixed IllegalArgumentException in Camera.setGuiBounding 14 years ago
sha..rd b729309949 * Fix syntax error in TestOgreAnim 14 years ago
sha..rd e6b11e8013 * Fixed yet another bug with transforms, this time in Spatial.worldToLocal 14 years ago
nor..67 8e6b51dac1 - add cpptasks to antlibs 14 years ago
sha..rd 4ff31a6fab * Changed depth function back to GL_LEQUAL 14 years ago
sha..rd edd5aaaeb5 * CrossHatch filter should now properly compile on ATI 14 years ago
sha..rd a06ce4ebcd * Fixed issue where scene graphs with non-uniform scales would give incorrect result 14 years ago
sha..rd bfe772dd71 * Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything 14 years ago
sha..rd 1ace200526 * Actually fixed the setSpatial(null) bug now .. 14 years ago