* Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7290 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -36,10 +36,17 @@ public class SkeletonControl extends AbstractControl implements Savable, Cloneab
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* The skelrton of the model
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*/
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private Skeleton skeleton;
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/**
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* List of targets which this controller effects.
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*/
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Mesh[] targets;
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private Mesh[] targets;
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/**
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* Used to track when a mesh was updated. Meshes are only updated
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* if they are visible in at least one camera.
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*/
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private boolean wasMeshUpdated = false;
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public SkeletonControl() {
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}
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@ -50,21 +57,43 @@ public class SkeletonControl extends AbstractControl implements Savable, Cloneab
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}
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@Override
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protected void controlUpdate(float tpf) {
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resetToBind(); // reset morph meshes to bind pose
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protected void controlRender(RenderManager rm, ViewPort vp) {
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if (!wasMeshUpdated){
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resetToBind(); // reset morph meshes to bind pose
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Matrix4f[] offsetMatrices = skeleton.computeSkinningMatrices();
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Matrix4f[] offsetMatrices = skeleton.computeSkinningMatrices();
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// if hardware skinning is supported, the matrices and weight buffer
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// will be sent by the SkinningShaderLogic object assigned to the shader
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for (int i = 0; i < targets.length; i++) {
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// only update targets with bone-vertex assignments
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if (targets[i].getBuffer(Type.BoneIndex) != null) {
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softwareSkinUpdate(targets[i], offsetMatrices);
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// if hardware skinning is supported, the matrices and weight buffer
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// will be sent by the SkinningShaderLogic object assigned to the shader
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for (int i = 0; i < targets.length; i++) {
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// only update targets with bone-vertex assignments
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if (targets[i].getBuffer(Type.BoneIndex) != null) {
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softwareSkinUpdate(targets[i], offsetMatrices);
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}
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}
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wasMeshUpdated = true;
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}
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}
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@Override
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protected void controlUpdate(float tpf) {
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wasMeshUpdated = false;
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// resetToBind(); // reset morph meshes to bind pose
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//
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// Matrix4f[] offsetMatrices = skeleton.computeSkinningMatrices();
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//
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// // if hardware skinning is supported, the matrices and weight buffer
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// // will be sent by the SkinningShaderLogic object assigned to the shader
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// for (int i = 0; i < targets.length; i++) {
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// // only update targets with bone-vertex assignments
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// if (targets[i].getBuffer(Type.BoneIndex) != null) {
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// softwareSkinUpdate(targets[i], offsetMatrices);
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// }
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// }
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}
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void resetToBind() {
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for (int i = 0; i < targets.length; i++) {
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Mesh mesh = targets[i];
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@ -92,6 +121,70 @@ public class SkeletonControl extends AbstractControl implements Savable, Cloneab
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}
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}
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public Control cloneForSpatial(Spatial spatial) {
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Node clonedNode = (Node) spatial;
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AnimControl ctrl = spatial.getControl(AnimControl.class);
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SkeletonControl clone = new SkeletonControl();
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clone.setSpatial(clonedNode);
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clone.skeleton = ctrl.getSkeleton();
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Mesh[] meshes = new Mesh[targets.length];
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for (int i = 0; i < meshes.length; i++) {
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meshes[i] = ((Geometry) clonedNode.getChild(i)).getMesh();
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}
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for (int i = meshes.length; i < clonedNode.getQuantity(); i++) {
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// go through attachment nodes, apply them to correct bone
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Spatial child = clonedNode.getChild(i);
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if (child instanceof Node) {
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Node clonedAttachNode = (Node) child;
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Bone originalBone = (Bone) clonedAttachNode.getUserData("AttachedBone");
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if (originalBone != null) {
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Bone clonedBone = clone.skeleton.getBone(originalBone.getName());
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clonedAttachNode.setUserData("AttachedBone", clonedBone);
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clonedBone.setAttachmentsNode(clonedAttachNode);
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}
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}
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}
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clone.targets = meshes;
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return clone;
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}
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/**
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*
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* @param boneName the name of the bone
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* @return the node attached to this bone
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*/
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public Node getAttachmentsNode(String boneName) {
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Bone b = skeleton.getBone(boneName);
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if (b == null) {
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throw new IllegalArgumentException("Given bone name does not exist "
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+ "in the skeleton.");
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}
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Node n = b.getAttachmentsNode();
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Node model = (Node) spatial;
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model.attachChild(n);
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return n;
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}
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public Skeleton getSkeleton() {
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return skeleton;
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}
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public void setSkeleton(Skeleton skeleton) {
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this.skeleton = skeleton;
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}
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public Mesh[] getTargets() {
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return targets;
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}
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public void setTargets(Mesh[] targets) {
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this.targets = targets;
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}
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private void softwareSkinUpdate(Mesh mesh, Matrix4f[] offsetMatrices) {
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int maxWeightsPerVert = mesh.getMaxNumWeights();
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if (maxWeightsPerVert <= 0)
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@ -186,79 +279,6 @@ public class SkeletonControl extends AbstractControl implements Savable, Cloneab
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// mesh.updateBound();
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}
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final void reset() {
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resetToBind();
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Control cloneForSpatial(Spatial spatial) {
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Node clonedNode = (Node) spatial;
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AnimControl ctrl = spatial.getControl(AnimControl.class);
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SkeletonControl clone = new SkeletonControl();
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clone.setSpatial(clonedNode);
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clone.skeleton = ctrl.getSkeleton();
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Mesh[] meshes = new Mesh[targets.length];
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for (int i = 0; i < meshes.length; i++) {
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meshes[i] = ((Geometry) clonedNode.getChild(i)).getMesh();
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}
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for (int i = meshes.length; i < clonedNode.getQuantity(); i++) {
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// go through attachment nodes, apply them to correct bone
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Spatial child = clonedNode.getChild(i);
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if (child instanceof Node) {
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Node clonedAttachNode = (Node) child;
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Bone originalBone = (Bone) clonedAttachNode.getUserData("AttachedBone");
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if (originalBone != null) {
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Bone clonedBone = clone.skeleton.getBone(originalBone.getName());
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clonedAttachNode.setUserData("AttachedBone", clonedBone);
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clonedBone.setAttachmentsNode(clonedAttachNode);
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}
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}
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}
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clone.targets = meshes;
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return clone;
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}
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/**
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*
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* @param boneName the name of the bone
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* @return the node attached to this bone
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*/
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public Node getAttachmentsNode(String boneName) {
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Bone b = skeleton.getBone(boneName);
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if (b == null) {
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throw new IllegalArgumentException("Given bone name does not exist "
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+ "in the skeleton.");
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}
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Node n = b.getAttachmentsNode();
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Node model = (Node) spatial;
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model.attachChild(n);
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return n;
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}
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public Skeleton getSkeleton() {
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return skeleton;
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}
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public void setSkeleton(Skeleton skeleton) {
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this.skeleton = skeleton;
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}
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public Mesh[] getTargets() {
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return targets;
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}
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public void setTargets(Mesh[] targets) {
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this.targets = targets;
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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@ -435,7 +435,6 @@ public class RenderManager {
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for (int i = 0; i < gl.size(); i++) {
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renderGeometry(gl.get(i));
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}
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}
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/**
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