* Fix syntax error in TestOgreAnim
* Ogre3D MaterialLoader now properly loads materials exported from blender2ogre (Blender 2.57) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7297 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -246,6 +246,9 @@ public class MaterialLoader implements AssetLoader {
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String mode = scan.next();
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if (mode.equals("alpha_blend")){
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blend = true;
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}else{
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// skip the rest
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readString("\n");
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}
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}else if (keyword.equals("cull_hardware")){
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String mode = scan.next();
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@ -36,6 +36,7 @@ import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.animation.SkeletonControl;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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@ -83,11 +84,13 @@ public class TestOgreAnim extends SimpleApplication
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channel.setAnim("stand");
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SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
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Box b = new Box(.25f,3f,.25f);
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Geometry item = new Geometry("Item", b);
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item.move(0, 1.5f, 0);
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item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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Node n = control.getAttachmentsNode("hand.right");
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Node n = skeletonControl.getAttachmentsNode("hand.right");
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n.attachChild(item);
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rootNode.attachChild(model);
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