27 Commits

Author SHA1 Message Date
Stephen Gold
5220659a0b TestGltfLoading: comment 2019-07-10 09:37:14 -07:00
Stephen Gold
ba88127bd2 delete an unfinished MonkAnim test (TestModelExportingCloning) 2019-03-18 13:44:28 -07:00
Stephen Gold
417defb43a delete a duplicate test that was never added to the master branch 2019-03-18 13:21:00 -07:00
Stephen Gold
7cf2023c35 more comment-only corrections 2019-03-17 16:22:10 -07:00
Stephen Gold
0ca9205bab jme3-desktop/jme3-effects JavaDoc corrections (comments only) 2019-03-17 15:25:47 -07:00
Ali-RS
db1b8f9eb4 Removed unused imports. (#1020) 2019-03-17 15:06:02 -07:00
Stephen Gold
8f8b6b93e5 more fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 2019-03-17 14:26:40 -07:00
Stephen Gold
c09a36d284 fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 2019-03-17 13:43:47 -07:00
Stephen Gold
5f39e5aafd fix issue #240 (TestBlenderObjectAnim fails with NPE) 2018-12-21 22:01:23 -08:00
Stephen Gold
4f664f33cc correct more grammar/spelling errors in comments 2018-12-21 13:08:45 -08:00
Stephen Gold
8b70b64505 comment corrections: mostly spelling and grammar 2018-12-21 12:47:12 -08:00
Nehon
631794f7d6 Fixes mat param override reading null integenr params as 0 2018-05-19 00:22:47 +02:00
Stephen Gold
d3f0c2002a in examples, replace deprecated methods and classes 2017-12-17 15:17:10 +01:00
Nehon
a59b9e6a94 glTF: Skip tracks that belong to a different skin 2017-12-10 10:42:24 +01:00
Nehon
5dbbaf0f06 glTF: Fixes additional issues with bones transforms 2017-12-09 16:35:37 +01:00
Nehon
e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
63faeeae87 Some code cleanup 2017-08-31 21:39:54 +02:00
Nehon
ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 2017-08-31 21:39:54 +02:00
Nehon
3bbfabed5e Gltf: added support for PBR colored material 2017-08-31 21:39:54 +02:00
Nehon
7951f5a987 Gltf loader can load mesh data and scene structure. 2017-08-31 21:39:54 +02:00
Stephen Gold
b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 2017-04-05 18:28:43 -07:00
Stephen Gold
259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 2017-03-23 13:33:08 -07:00
Kirill Vainer
112a77fd5d test: don't use deprecated box constructor 2016-04-10 11:59:49 -04:00
Nehon
493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 2016-03-20 21:36:28 +01:00
Kirill Vainer
7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 2015-09-14 23:03:08 -04:00
Kirill Vainer
0178029782 Example to show character model cloning / export 2015-05-03 16:02:25 -04:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00