Stephen Gold
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5220659a0b
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TestGltfLoading: comment
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2019-07-10 09:37:14 -07:00 |
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Stephen Gold
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ba88127bd2
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delete an unfinished MonkAnim test (TestModelExportingCloning)
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2019-03-18 13:44:28 -07:00 |
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Stephen Gold
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417defb43a
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delete a duplicate test that was never added to the master branch
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2019-03-18 13:21:00 -07:00 |
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Stephen Gold
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7cf2023c35
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more comment-only corrections
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2019-03-17 16:22:10 -07:00 |
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Stephen Gold
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0ca9205bab
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jme3-desktop/jme3-effects JavaDoc corrections (comments only)
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2019-03-17 15:25:47 -07:00 |
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Ali-RS
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db1b8f9eb4
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Removed unused imports. (#1020)
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2019-03-17 15:06:02 -07:00 |
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Stephen Gold
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8f8b6b93e5
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more fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
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2019-03-17 14:26:40 -07:00 |
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Stephen Gold
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c09a36d284
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fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
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2019-03-17 13:43:47 -07:00 |
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Stephen Gold
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5f39e5aafd
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fix issue #240 (TestBlenderObjectAnim fails with NPE)
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2018-12-21 22:01:23 -08:00 |
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Stephen Gold
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4f664f33cc
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correct more grammar/spelling errors in comments
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2018-12-21 13:08:45 -08:00 |
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Stephen Gold
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8b70b64505
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comment corrections: mostly spelling and grammar
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2018-12-21 12:47:12 -08:00 |
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Nehon
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631794f7d6
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Fixes mat param override reading null integenr params as 0
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2018-05-19 00:22:47 +02:00 |
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Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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2017-12-17 15:17:10 +01:00 |
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Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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2017-12-10 10:42:24 +01:00 |
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Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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2017-12-09 16:35:37 +01:00 |
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Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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2017-09-18 11:14:45 +02:00 |
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Nehon
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63faeeae87
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Some code cleanup
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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2017-08-31 21:39:54 +02:00 |
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Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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2017-04-05 18:28:43 -07:00 |
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Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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2017-03-23 13:33:08 -07:00 |
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Kirill Vainer
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112a77fd5d
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test: don't use deprecated box constructor
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2016-04-10 11:59:49 -04:00 |
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Nehon
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493855bac9
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LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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2016-03-20 21:36:28 +01:00 |
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Kirill Vainer
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7659a7b986
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TestCustomAnim: fix crash when enabling HW skinning
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2015-09-14 23:03:08 -04:00 |
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Kirill Vainer
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0178029782
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Example to show character model cloning / export
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2015-05-03 16:02:25 -04:00 |
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Normen Hansen
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a16857c8f4
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switch to gradle layout
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2014-03-21 02:32:11 +01:00 |
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