Commit Graph

2139 Commits (6c5b79cbab5e18d623dda7c78dcc4ae33d5f2d5b)

Author SHA1 Message Date
Kae..pl ded6dce715 Bugfix: fixed a bug that occured when vertex had more than 4 weights but the first 4 weights were not attached to any bone. 12 years ago
Kae..pl a37b8114b9 Bugfix: fixed a bug that caused an NPE exception which occured when IPO had no curves attached. 12 years ago
Kae..pl 2b94486677 Bugfix: fixed dead code area and NPE being thrown when loading the textures. 12 years ago
nor..67 2da59144c0 - fix blender loader losing texture origin, which caused storing of all images in the j3o instead of referencing them via the assetManager 12 years ago
rem..om 361e45d04e Applied parent transforms if any in the lookAt method of Spatial. 12 years ago
sha..RD d6448dd112 * Ensure bind pose format and num components matches base buffer. Fixes crash when batching model with 3D tangents 12 years ago
Sha..om cc9379b42a * Check to ensure all buffers have the same number of components when merging. 12 years ago
sha..RD 84183ad154 * Material.setParam() now calls setTextureParam() instead of messing up internal state if the type is a texture 12 years ago
sha..RD 9eb9463261 * Ensure that MatParam.value and MatParamTexture.texture always match, and throw exception if they dont 12 years ago
sha..RD fd0c0fc0a1 * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) 12 years ago
nor..67 f31c1395e8 - make TextureAssetKey flipY option a proper bean property 12 years ago
nor..67 437d34636b - make AssetKey not flatten relative paths 12 years ago
Kae..pl d44727cfdd Bugfix: fix to a bug that caused texture to be loaded more than once 12 years ago
Kae..pl fea4c37e06 Feature: user can now decide if the mipmaps will be generated or not; by default 'mipmap' blender flag is used to decide if mips for specified textures shall be generated or not 12 years ago
nor..67 ed001d4e33 Blender Loader: 12 years ago
rem..om de229d4bec Material BlockLanguageParser now accounts for commented lines when computing the line number of a statement 12 years ago
nor..67 0b92166460 - make AssetKey log SEVERE on relative path outside root 12 years ago
Sha..om d169b700f2 * Fixed interpreting unsigned value as signed causing out of bounds when using model with more than 128 bones 12 years ago
sha..RD 455a621384 * Fix android native crashes and other bizarre problems with 32-bit index buffers 12 years ago
Kae..pl 01873e6f80 Bugfix: NPE was thrown when object animation was loaded. To fix that modifiers are now loaded after the whole object is loaded to the blenderContext. 12 years ago
Kae..pl 6520fc5b10 Bugfix: fixing a bug that caused negative time values to appear in times[] array in tracks. That caused some animations to behave oddly when in loop mode. Bug and solution found by Tobias Downer. 12 years ago
rem..om 5536f5f824 Also Fixed FXAA vertex shader projection calculation for glsl<1.5 12 years ago
rem..om 34ab69cef9 Fixed post vertex shader projection calculation for glsl<1.5 12 years ago
Kae..pl fada1b5b90 Bugfix: applied fix suggested by Tobiad Downer that properly computes tracks for rotated bones. 12 years ago
sha..RD 289c25e7e8 * Possible fix for memory corruption issue on Android when compressed texture formats exceeds 16 entries. 12 years ago
nor..67 be0c06c5c6 - cleanup IosHarness 12 years ago
Kae..pl 071581ad30 Added clear information about bugged blender file. Rarely a pointer appears whose block cannot be found. This is cerainly a bug of blender and we cannot do anything but properly inform user about the situation. 12 years ago
nor..om 28bb74fa95 add dot 12 years ago
nor..67 3aa478ffde - add javadoc link to SimpleApplication in Application 12 years ago
nor..67 da58611fc7 - add clarification about Application/SimpleApplication to javadoc 12 years ago
rem..om 3a809e61f5 BatchNode now properly unbatch subgraph when a Node is removed from it 12 years ago
Kae..pl 1c2baedbc1 Improvements to the weight and index buffers loading: 12 years ago
Kae..pl 3d38b634d5 Added functionality that will ignore modifiers that cause no changes to the model due to incomplete (but not invalid) definition. This caused errors when object had for example two armature modifiers and only the second one had armature model attached. 12 years ago
rem..om e3236e20b4 BatchNode now updates its geometric state right after batching. 12 years ago
rem..om c6d659684e BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics. 12 years ago
rem..om dada1c1d38 CollisionShapeFactory.createCompoundShape now exclude geometies the are batched in a BatchNode. 12 years ago
Kae..pl 601a34ba99 Fixed an error that caused NullPointerException to be raised if a curve had no taper object applied. 12 years ago
Kae..pl 61ad771748 Bugfix: 538: Multiple issues with female3.blend 12 years ago
bre..om 4bbbf7dbe8 changed terrain to use a ShortBuffer if the index count is less than 65535 so it can work on more android devices 12 years ago
nor..67 4f02b407cf - remove usage of Box mesh constructor with position from BasicGame template 12 years ago
rem..om 17b53db1aa Changed all NullPointerException in ShaderSource to IllegalArgumentException 12 years ago
Zer..om ec95e50f85 Added three "always present" modes to the list of windows resolutions so that these 3 options are always there no matter what the monitor natively supports. (Unless the minimum is set to higher than them of course). 12 years ago
iwg..ic e21f22e6dc Fixed issue with handling Multi-Touch not tracking MOVE for second finger when first finger is lifted. Thanks to kumasao. 12 years ago
iwg..ic ab5282fb2d Additional fix for http://code.google.com/p/jmonkeyengine/issues/detail?id=504. 12 years ago
rem..om 609d51dbfd Further fix and cleanup to SSAO for glsl < 1.5 12 years ago
nor..67 21e5244c0a Fixed ssao filter for opengl < 1.5 12 years ago
rem..om 9a6fe1fdf5 Fix to previous commit to OGLESShaderRenderer. Accidently committed unrelated and non working changes to the renderer. 12 years ago
jul..om 35697b036e Temporarily fixes some things with JARs (for Java and native libraries used by JogAmp) in order to allow some people to run the demos easily 12 years ago
rem..om 68e0e835f5 Ogles renderer now correctly supports Verctor4 uniforms 12 years ago
rem..om 39d0939879 MotionEvent upVector is now defaulted to Y axis 12 years ago