521 Commits

Author SHA1 Message Date
Daniel Johansson
67eb998ef4 Added numLights to statistics. This tells us how many lights are left to render after filtering has occurred. Also did some tidy up of javadoc in RenderManager. 2015-12-22 10:55:43 +00:00
Daniel Johansson
e0c24cd73a Added a guard to ensure setSinglePassLightBatchSize() is set to a minimum of at least 1. 2015-12-22 10:37:08 +00:00
Paul Speed
b006204c0f Various warning-related cleanups. Added @Overrides
and removed some manual unboxing.
2015-12-05 22:14:36 -05:00
Paul Speed
3189323c2f Converted manual array + list management over to just use SafeArrayList.
It was a class added after this code.
2015-12-05 20:00:52 -05:00
Paul Speed
46794e251d Allow the caller to override the axis' default dead
zone configured at startup.
2015-12-05 06:27:17 -05:00
Paul Speed
2a2c71dadf Modified to pay attention to the joystick axis'
dead zone if it is larger than the globally defined
dead zone.
2015-12-05 06:26:55 -05:00
Paul Speed
84ccd71873 Added additional information to the range check exception. 2015-12-05 04:16:56 -05:00
jmekaelthas
8958459ef9 Bugfix: fixed a bug that caused NURB lines did not use their proper
resolution.
2015-12-01 22:31:54 +01:00
Nehon
6b262e56c8 Fixed the javadoc fixes :D 2015-11-26 21:00:27 +01:00
Nehon
2648f67b34 Javadoc in RenderManager : Fixed some typos and added some for light mode methods. 2015-11-26 20:47:44 +01:00
Nehon
50a9a8636b HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format. 2015-11-20 08:59:42 +01:00
Nehon
822d327236 Image now properly save it's colorSpace when saved 2015-11-18 15:06:58 +01:00
Nehon
ad4634ce04 .hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space. 2015-11-17 14:54:59 +01:00
Paul Speed
d57147e392 A small optimization. The BitmapTextPage does not
require custom updates so it now signifies that.
2015-11-17 02:39:46 -05:00
Paul Speed
cde35a005a Just fixing an indent. 2015-11-17 01:46:38 -05:00
Paul Speed
31cab674b3 Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.)  Included a big long comment about the right way to implement this optimization.
2015-11-16 03:03:53 -05:00
Daniel Johansson
dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 2015-11-12 15:11:41 +00:00
Kirill Vainer
79638b7434 Merge pull request #377 from davidB/fix_opengl3
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 20:44:50 -05:00
David Bernard
2938acec51 opengl3: add GLSLCompat into Gui.j3md 2015-11-09 21:19:59 +01:00
Pesegato
539e49e109 Added support to Logitech F310
For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
2015-11-09 14:31:52 +01:00
Julien Gouesse
ce86a3e555 Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend 2015-10-30 21:47:52 +01:00
Kirill Vainer
edaf49c00c Merge pull request #364 from Dokthar/light
Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Brandon DeRosier
1bb3ee089a Change duplicated docstring in FlyByCamera.unregisterInput 2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618 light : fixed pointLight v. bounding sphere unit test 2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505 light : replaced duplicated code by methods from Intersection 2015-10-15 19:27:50 +02:00
Dokthar
505aa23048 light : added unit tests for the new support of bounding spheres intersections (for lightFilter) 2015-10-14 20:30:20 +02:00
Dokthar
cfdb9a8759 Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt 2015-10-07 22:25:36 +02:00
Daniel Johansson
5da9fa6bc2 Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep. 2015-09-24 13:51:46 +01:00
Kirill Vainer
ed2c998f39 Merge pull request #340 from Kendanware/issue314
Added LWJGL 3.x module and implementation in regards to issue #314
2015-09-23 10:07:34 -04:00
Kirill Vainer
e4f3c06b1d ListMap: create unit test 2015-09-22 22:12:13 -04:00
Kirill Vainer
01227d31b0 Lighting: fix colorramp feature 2015-09-22 22:10:16 -04:00
Kirill Vainer
4a37a8f851 FXAA: quality regression fix
FXAA wants input texture to use bilinear filtering
so it can be smoothed further, so allow filters to
request bilinear filtering.
2015-09-22 22:09:38 -04:00
Kirill Vainer
4fef16ee9f GLRenderer: fix incorrect gl3 check
Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
2015-09-22 22:04:25 -04:00
Kirill Vainer
cba39fa0ff GLRenderer: make the class final 2015-09-22 22:02:55 -04:00
Kirill Vainer
aa54947ff3 GLRenderer: cleanup to shadow compare mode
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d GLRenderer: put max anisotropy into limits map 2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb FastMath: faster nearestPowerOfTwo and unit test 2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c Merge pull request #345 from Georgeto/patch_negscalebb
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 2015-09-22 23:11:16 +02:00
Georg
495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 2015-09-21 14:28:54 +02:00
Kirill Vainer
500f57a64f AssetManager: set locator path only once per thread 2015-09-14 23:19:43 -04:00
Kirill Vainer
aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 2015-09-14 23:02:31 -04:00
Kirill Vainer
6970c8db8a shapes: set static usage on all VBs 2015-09-14 23:01:46 -04:00
Kirill Vainer
78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 2015-09-14 22:51:57 -04:00
Kirill Vainer
f32d92ef30 bounding: add bound vs. spatial, also improve unit test 2015-09-13 23:02:49 -04:00
Kirill Vainer
81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 2015-09-13 22:11:11 -04:00
Kirill Vainer
c41058a5a0 spot light: fix broken filter for infinite range 2015-09-13 22:09:20 -04:00
Kirill Vainer
22dde7f718 point light: more accurate sphere vs box filter 2015-09-13 22:08:17 -04:00
Kirill Vainer
6238088688 light: minor non-functional changes 2015-09-13 22:07:34 -04:00
Kirill Vainer
31383778d9 light: ensure directional lights are sorted to be always first 2015-09-13 22:06:32 -04:00