Campbell Suter
601ba1cfda
OculusVR: Add basic camera positioning
7 years ago
Campbell Suter
8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup
7 years ago
Campbell Suter
1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame
7 years ago
Campbell Suter
f0b4c13515
Use real, not stub, values in VRViewManagerOculus
7 years ago
Campbell Suter
0844c9da04
Add getters to OculusVR input
7 years ago
Campbell Suter
3ac7888dc0
Add initialization logic to OculusVR input
7 years ago
Campbell Suter
7313abf58d
Setup infrastructure for using LibOVR
7 years ago
Campbell Suter
cf28e81480
Add initial VRViewManagerOculus
7 years ago
Campbell Suter
d96bf2c13e
Add skeleton OculusVR input
7 years ago
Campbell Suter
5fd5939807
Add LWJGL-LibOVR gradle dependency
7 years ago
Campbell Suter
4ce05dd0ca
Add pre-render method to VRViewManager in preparation for adding Oculus
...
Rift support. See
https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427
7 years ago
Alexandr Brui
10bc250db7
Fix of the one parameter of shadows render. ( #688 )
...
* fixed applying the render back faces shadows option during creating a shadow filter.
7 years ago
jseinturier
16b4dade2d
Removing more static references.
8 years ago
jseinturier
2cacf16f69
Conform to... Oh you know what i mean...
8 years ago
jseinturier
0ecd38892c
Conform to master... boring....
8 years ago
jseinturier
9e945462f7
Conforming to last master branch
8 years ago
seint
651e77953a
VR controller clean integration
8 years ago
Rickard Edén
d6fb7d85f1
Fixed controller buttons: unControllerSize is size of struct in bytes.
...
Cleaned up controller detection code from last commit
8 years ago
Rickard Edén
39fad9cb3a
Fix for mirror cam not being initialized
8 years ago
Rickard Edén
7818f985be
Fix for NPE when initializing mirror view
8 years ago
Rickard Edén
1c22bd26b7
Support for Vive Tracker
8 years ago
Julien Seinturier
6cf1b57e00
Added VREnvironment class that gather the system related VR objetcs.
...
This VREnvironment is independent from the JMonkey stuff and enables to
check and initialize VR specific capabilities before initializing
VRAppState.
The procedure is now to initialize a VR environment and, if the
initialization is ok, to attach a VRAppstate to the main application.
Some class has been refactored:
- System classes are within the com.jme3.system package
- VR related utility classes are in the package com.jme3.util.
8 years ago
Julien Seinturier
33e6574387
Deprecated VRApplication. Now VRAppState should be used.
8 years ago
Julien Seinturier
caab42d809
Merging with Master branch
8 years ago
Julien Seinturier
41bead60e3
Creating a VRAppState
8 years ago
Julien Seinturier
b9071513e7
Working on Controller interaction
8 years ago
Julien Seinturier
e61eff13ae
Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access
8 years ago
Julien Seinturier
3520273dce
Static lonks removal & OpenVR refactoring
...
Removing static call between classes
Refactoring OpenVR system package
8 years ago
Julien Seinturier
06759d1eb3
Adding native lib required by OpenVR and OSVR
8 years ago
Julien Seinturier
2af2b121ec
Conforming to LWJGL3 library
8 years ago
Julien Seinturier
59d41c865b
First jme3-vr commit
8 years ago