Kirill Vainer
afe5b91605
sdk: fix library references in JME3 Tests template
10 years ago
Kirill Vainer
639a1da78d
sdk: fix exception when creating "JME3 Tests" project
10 years ago
Kirill Vainer
3bd52ba4f1
sdk blender plugin: fix settings path for Mac OS X
10 years ago
Kirill Vainer
e14c6467ff
sdk: update to blender 2.75a
10 years ago
Kirill Vainer
60f209c371
.gitignore: more sdk private folders
10 years ago
Kirill Vainer
758317d06a
sdk: enable font antialiasing, DPI awareness
10 years ago
Nehon
d08ce630f9
Merge branch 'master' into PBRisComing
10 years ago
Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
10 years ago
Nehon
63f07856d8
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
10 years ago
Kirill Vainer
a09f8a0822
.gitignore: update for jme3-dark-laf
10 years ago
Kirill Vainer
d32226db10
GLRenderer: use #version 100 for GLSL ES shaders
10 years ago
Kirill Vainer
b8daa13841
sdk build: include the DarkMonkey theme in the SDK project
10 years ago
Kirill Vainer
3d9bb1bd9d
Merged DarkMonkey SDK Theme
...
Notable changes from DarkMonkey master:
* Removed AUTHORS / LICENSE from source code, made them part of the module metadata
* Changed module spec / impl version according to SDK version
* Removed git files and useless arch.xml from root
10 years ago
Kirill Vainer
a97048a4f3
sdk build: use "nbm revision" to allow upgrades between tagged releases
10 years ago
Nehon
cefdabf3c6
Merge branch 'master' into PBRisComing
10 years ago
Nehon
b5c946ef02
Fixed LightProbe selection according to distance and bounds
10 years ago
Kirill Vainer
3cf85668d1
sdk installer: fix permissions issues on JRE and Blender executables
10 years ago
Kirill Vainer
22540c9812
.gitignore: update for sdk projects
10 years ago
Kirill Vainer
bbb1173485
linux SDK shortcut: proper category & description for .desktop file
10 years ago
Kirill Vainer
be2e165a5d
version: consider any non-snapshot build as stable
10 years ago
Kirill Vainer
64452843f1
sdk: correct jme.com -> jme.org
10 years ago
Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
10 years ago
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
10 years ago
Kirill Vainer
e60fbda50f
sdk: use a high resolution icon
10 years ago
Kirill Vainer
9eb1ce8694
sdk build: fix year in jME3 license
10 years ago
Kirill Vainer
8fcf864839
sdk build: remove googlecode upload tasks
10 years ago
Kirill Vainer
9de1cd3060
sdk build: fix incorrect regex for matching spec version
10 years ago
Kirill Vainer
42597f0bc4
sdk build: generate spec version based on GIT revision
10 years ago
Nehon
a35b499ee7
Big refactoring to how PBR is handled.
...
- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
10 years ago
Nehon
7b7c6951ad
Fixed worldLightList sorting when a light is added to a node.
10 years ago
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
10 years ago
Kirill Vainer
b7ab6d003e
build: separate full version from full name
10 years ago
Kirill Vainer
d36749c85b
build: fix syntax error
10 years ago
Kirill Vainer
17887b1fb0
build: new build version info system
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* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
10 years ago
Kirill Vainer
0d7dea20df
.gitignore: add .nb-gradle folder to ignore list
10 years ago
Kirill Vainer
f944d7c22b
build: use SNAPSHOT as default tag
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Maven publishing treats the "SNAPSHOT" tag in a special way, marking that build as a snapshot type build.
10 years ago
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
10 years ago
Nehon
a730da35b4
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
10 years ago
Nehon
fc0975c0cc
removed old implementation
10 years ago
Nehon
69f1677649
Moved PBR implementation
10 years ago
Daniel Johansson
7f2626af65
Merge remote-tracking branch 'upstream/master'
10 years ago
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
10 years ago
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
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Doesn't work yet, because the 3.1 folder is missing from the updates server.
10 years ago
Kirill Vainer
2bf5a5c089
Travis-CI: fix release deployment
10 years ago
Kirill Vainer
aa1874442d
Travis-CI: release test
10 years ago
Kirill Vainer
6a21fc9643
Travis-CI: snapshot release test
10 years ago
Matt Benson
25ca07d3d2
light constructors
10 years ago
Dokthar
df19c74248
SDK scenecomposer : changed the lineWidth of the axisMarker
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- lineWidth of the arrows is now set at 3f
- the arrows of the axisMarker are now easier to select.
10 years ago
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
10 years ago
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
10 years ago