Commit Graph

11 Commits (5a863c60758b84b07da590cb95d484eb1f72431c)

Author SHA1 Message Date
Kirill Vainer ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 years ago
shadowislord 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago
Nehon 73b7061b0b Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 10 years ago
pspeed42 1f795a7485 Forgot some other water height specific things that need 11 years ago
pspeed42 45591c99a1 Fixed a broken water height initialization issue that I 11 years ago
pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I 11 years ago
pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago