MeFisto94
a920d9c611
Improved ShaderNodes:
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* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
* "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
* Using smartLog for CompilationErrors now to not spam the log with 60 FPS
9 years ago
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
10 years ago
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
10 years ago
Nehon
0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
10 years ago
Nehon
f1b038796e
One can now add a new technique to a mat def with the node Editor.
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Also added an experimental auto layout feature
10 years ago
Nehon
f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
10 years ago
Nehon
ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
10 years ago
Nehon
212a2d6e96
Millions of fixes, fixes for me
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- Fixed hanging save on a Material definition file.
- Fixed Node editor blow up when changing a shader node definition content.
- Enhanced error reporting.
- and many more.
10 years ago
Nehon
576e18b376
You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.
10 years ago
Nehon
a047376d70
Some clean up in the ShaderNode editor
10 years ago
Nehon
1cb9edd07a
More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account
10 years ago
Nehon
4668621c95
the MaterialPreviewRenderer now properly clears the cache before rendering a preview
10 years ago
Nehon
f585e664cd
The MaterialPreviewWidget now uses the MaterialPreviewRenderer.
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Now rendering material preview is consistent for the ShaderNode editor and the material editor
10 years ago
Nehon
7ce251e222
SDK, the ShaderNodes editor should not go into an error frenzy when the shader compilation fail anymore.
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The MaterialPreviewRenderer now uses something similar as the MaterialDebugAppState. The material is preloaded and not refreshed if the compilation failed.
10 years ago
nor..67
8514ece94e
copy sdk to gradle branch
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11105 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
39b75a4aa6
SDK : Material editor : abtracted a preview renderer to use both in the material editor and in the material definition editor
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10439 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago