Toni Helenius
55d5cd7381
Updated Nifty to 1.4.3 and cleaned up the build
2018-12-30 22:51:18 -08:00
Stephen Gold
1bb388d793
fix for issue #989 (RollingTheMonkey works with JBullet but not native)
2018-12-30 22:40:37 -08:00
Stephen Gold
44801da706
fix for issue #988 (assertion failure in jme3test.games.CubeField)
2018-12-30 22:39:28 -08:00
Paul Speed
1f02567739
Merge pull request #987 from grizeldi/patch-2
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More XBOX controller remappings
2018-12-30 12:21:42 -05:00
grizeldi
a88fdf99f0
More XBOX controller remappings
2018-12-30 17:59:48 +01:00
Paul Speed
f73d10bb9c
Merge pull request #979 from mitm001/master
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Fixed how AppSetting mergeFrom checks for key mapping.
2018-12-27 16:56:31 -05:00
mitm
416b866c78
Fixed a problem with mergeFrom() where a key that was explicitly mapped to null was taken to mean it had no mapping. Checking that the key has a mapping instead fixes problem.
2018-12-27 14:52:40 -07:00
mitm001
d785caa5ca
Merge pull request #2 from jMonkeyEngine/master
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merge
2018-12-27 14:13:12 -07:00
Stephen Gold
06d9194ddf
Update .travis.yml
2018-12-22 20:01:26 -08:00
Stephen Gold
627f4726e5
README.md: latest stable version is 3.2.1
2018-12-21 22:26:41 -08:00
mitm001
8a10738097
Merge pull request #1 from jMonkeyEngine/master
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merge
2018-12-21 18:33:06 -07:00
appveyor
c22fac2dce
[ci skip] bullet: update windows natives
2018-12-20 17:29:32 +00:00
Stephen Gold
2d621ce24e
enable AppVeyor CI for v3.2 branch
2018-12-20 09:25:36 -08:00
Stephen Gold
b525d6c00d
correct branch name, no longer need CI for v3.1
2018-12-20 09:19:27 -08:00
Stephen Gold
017800251b
Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
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This reverts commit c4e1e7f1f8b8cd5a2c18e52919f059ba97698d7e.
2018-12-16 18:01:53 -08:00
Stephen Gold
552f4a069c
fix part B of issue #632
2018-12-16 13:51:02 -08:00
Stephen Gold
c2337e823e
fix part A of issue #632
2018-12-16 13:44:01 -08:00
Stephen Gold
c4e1e7f1f8
test and fix issue #358 (Centered BitmapText is rendered blurry)
2018-12-15 23:49:14 -08:00
Stephen Gold
cf7725a56e
fix issue #240 (TestBlenderObjectAnim fails with NPE)
2018-12-15 23:12:11 -08:00
Stephen Gold
53d7052301
test and fix for issue #970 ( #973 )
2018-12-14 18:26:06 -08:00
Ali-RS
a47b4a46ba
Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… ( #968 )
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* Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue…
… on Linux.
* Added a proper comment
* Added an extra call to System.gc() as recommendation from lwjgl’s @Spasi
"Run System.gc(), at least two times. Not sure how AWT handles native
resources, maybe there’s a finalizable/PhantomRef-ed resource that is not
released immediately, but a subsequent GC triggers a (too late) free. "
2018-12-14 09:19:25 +01:00
Stephen Gold
d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964 ) ( #971 )
2018-12-12 08:29:08 -08:00
travis-ci
cde3c39c4f
[ci skip] bullet: update linux natives
2018-12-08 08:16:06 +00:00
travis-ci
3d1dec7d77
[ci skip] bullet: update osx natives
2018-12-08 08:15:38 +00:00
appveyor
347191f6bd
[ci skip] bullet: update windows natives
2018-12-08 08:13:04 +00:00
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
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partial
2018-12-08 00:07:44 -08:00
Paul Speed
f44fdb35e6
Merge pull request #965 from Ali-RS/Ali-RS-patch-1
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Added AppStateManager.getState(class, failOnMiss)
2018-12-04 02:18:29 -05:00
Ali-RS
a61813ebd8
Added AppStateManager.getState(class, failOnMiss)
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that can optionally throw an exception if the state does not exist.
2018-12-03 12:47:01 +03:30
Ali-RS
c0823bb903
Added a getState() method that will optionally fail on state misses.
2018-12-03 12:35:02 +03:30
appveyor
d36deaf8ea
[ci skip] bullet: update windows natives
2018-12-02 18:11:51 +00:00
Stephen Gold
938c28fd2b
trigger AppVeyor build for additional changes
2018-12-02 10:06:59 -08:00
travis-ci
2ffebcf044
[ci skip] bullet: update linux natives
2018-12-02 03:08:00 +00:00
travis-ci
a95cf8963f
[ci skip] bullet: update osx natives
2018-12-02 03:07:37 +00:00
appveyor
a66cb558c3
[ci skip] bullet: update windows natives
2018-12-02 03:06:29 +00:00
Stephen Gold
e9069a0276
PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build ( #963 )
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* Edit gradle.properties to trigger a rebuild
* PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build
2018-12-01 19:00:00 -08:00
Stephen Gold
772af5ac60
edit gradle.properties to trigger a rebuild
2018-12-01 14:12:47 -08:00
Stephen Gold
7da493d1b1
AppVeyor: invalidate cached ZIP file if gradle.properties has changed
2018-11-30 16:12:07 -08:00
Stephen Gold
d3e7d20374
upgrade native Bullet to v2.87, which should fix issue #877
2018-11-30 16:12:07 -08:00
MeFisto94
3d63433b28
Fixes #961 - Remove unused + deprecated Exception
2018-11-27 16:30:11 +01:00
Stephen Gold
c707785a34
test and fix for JME issue #957
2018-11-23 17:10:10 -08:00
Paul Speed
53c788c031
Merge pull request #955 from stephengold/master
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test and fix for JME issue #954 (null bounding volume)
2018-11-21 02:55:25 -05:00
Stephen Gold
68ea05eaa6
test and fix for JME issue #954 (null bounding volume)
2018-11-20 23:40:19 -08:00
Stephen Gold
c29a4bb1c6
fix for JME issue #887 (debug mesh ignores scaling)
2018-11-20 08:38:16 -08:00
Paul Speed
d5bfe1e813
Modified the J3M loader to be a little less like a 1980s text adventure.
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Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
2018-11-20 03:31:00 -05:00
Paul Speed
c2fe803f53
Added a nicer toString() to DirectionalLight.
2018-11-20 03:29:20 -05:00
joliver82
2b1c3d22e8
Update android bullet native libraries
2018-11-15 10:23:04 -08:00
joliver82
f19ad06820
Update android bullet native, mk files and gradle adding header generation dependency
2018-11-15 10:23:04 -08:00
Eike Foede
07c0df7f1d
OrientedBoxProbeArea copy constructor fixed
2018-11-14 08:32:05 -08:00
JESTERRRRRR
7095ad10e0
FlyByCamera rise/fall behaviour (issue #617 )
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Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
2018-10-31 17:06:03 -07:00
Stephen Gold
21454f2ab2
fix issue #923 for native Bullet
2018-10-31 17:04:14 -07:00