Commit Graph

34 Commits (555d73b8517c98542ab63d156345e6682360993b)

Author SHA1 Message Date
Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
Nehon 995ab83a9e Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 years ago
shadowislord af58aeb779 Fix Renderer.copyFrameBuffer() exception 10 years ago
shadowislord de0027eee3 Fix OGL version parsing 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 11 years ago
shadowislord b83603cd8f Added support for ETC1 compression (regular OGL only for now) 11 years ago
shadowislord 15f35fc5c6 Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor. 11 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 11 years ago
shadowislord 84046018ba Avoid use of LWJGL specific ContextCapabilities class. 11 years ago
shadowislord 22ab7c11c7 * Ensure cubemaps have square dimensions before uploading 11 years ago
shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 11 years ago
shadowislord 4d7dcc17bb * Don't depend on ContextCapabilities for determining OGL / GLSL versions 11 years ago
shadowislord e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 11 years ago
pspeed42 5a482e2b98 Added another Photoshop tyle blend mode: Exclusion 11 years ago
pspeed42 e76e770d17 Modified the multi-slot buffer support to work even 11 years ago
pspeed42 216f874175 Added support for instancing at the mesh level. 11 years ago
pspeed42 7ca599dfd9 More tabs to spaces. 11 years ago
Hannes Nevalainen ccb946e65d Add Screen blend mode. 11 years ago
shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
shadowislord ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 11 years ago
shadowislord c925104f5e * Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing 11 years ago
shadowislord 2aad768c8a * Forgot to remove withSRGB from LwjglCanvas 11 years ago
shadowislord cfcc86dd8b * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
shadowislord 1a1d74f83e * More sanity checking when enabling sRGB pipeline, to ensure its actually supported before calling any sRGB related functions. Also provide more log messages if something is odd or goes wrong. 11 years ago
shadowislord 465e2b2280 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 years ago
shadowislord 68cb1e900f Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking. 11 years ago
shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 11 years ago
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
dan..om fc8be06297 - Reverted the addition of the break; statement. 11 years ago
dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 11 years ago
PSp..om faf04cbb1f Keep better track of the independent alpha test related 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
sha..RD d6fbd97482 * Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers. 12 years ago
ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 years ago
sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 years ago
rem..om 05e080100e Added support for int arrays uniforms. thanks to abies. 12 years ago
voi..om 23c1fddf8f Added support to upload/modify sub texture to Renderer interface introducing a new method: 12 years ago
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
rem..om 01bf1ca843 Fixed 2 issues with shadows : 12 years ago
Sha..rd 9e03dba566 * Add checks for maximum texture resolution in all renderers 13 years ago
sky..ok 751cb9e20a Javadoc cleanup 13 years ago
rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 13 years ago
Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 years ago