Commit Graph

65 Commits (4d1e3dc9b55c484f85dce6d5c2a46ca07a091fd3)

Author SHA1 Message Date
jul..om b76bffcd2f Fixes a minor threading problem and removes useless imports 12 years ago
jul..om e4d776ae0e Initializes ALUT (JOAL) in the static initializer to avoid freezing everything 12 years ago
jul..om 03fe815bd2 Avoids initializing the display twice (work in progress) 12 years ago
jul..om 965b595384 Sets the input sources to avoid throwing a NullPointerException and sets the proper size to the canvas 12 years ago
nor..67 37f8447896 - move JOGL audio renderer to correct package 12 years ago
jul..om baeb7d7de8 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 7fdc6bbe46 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 87e6ea3230 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 772c977e15 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 80f94431d9 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om f75b45aff7 Adds a few missing checks into the initialization sequence of the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om c84efe3436 Uses almost the same initialization sequence than the shader-based renderer relying on its competitor 12 years ago
jul..om 9b9db3bd31 Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3) 12 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago