Commit Graph

244 Commits (4904d0235e9eb69714276c413b19b932b33034a5)

Author SHA1 Message Date
Paul Speed 95d5f58d68 Modified the run task to pass through the log configurion 9 years ago
Nehon da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 9 years ago
Nehon e2f180811c PBR calibration with recent changes 9 years ago
Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 years ago
Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
Nehon b218f4104e Forgot to commit the change in the Cornell box model 9 years ago
Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
Nehon 32be69f3e6 Remove a lot of duplicate code for shadows 9 years ago
Nehon 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 9 years ago
Dokthar d9f489d8dd removed unnecessary changes 9 years ago
Dokthar 3e0b838324 fix NPE when launching the hovering test with native bullet 9 years ago
Paul Speed eb2e2f4cdc Adding @Override to cloneForSpatial() methods in examples. 9 years ago
Paul Speed 10947e8b50 Modified the JmeCloneable's clone() method to be jmeClone() so that 9 years ago
Paul Speed 8bc2348046 Removed some commented out code I forgot to remove. 9 years ago
Paul Speed 90af571f76 Added a test/demo showing how to use the cloner with various examples 9 years ago
Paul Speed bdc3ff8434 Fixed a bug in server initialization related to serializer registration. 9 years ago
Paul Speed 57bcb3967f Fix the test chooser to not instantiate the class if it's just 9 years ago
Nehon c4c72f2969 Added PBR reference test case 9 years ago
Kirill Vainer e541a5a147 lwjgl3: start jME3 on main thread (needed for mac) 9 years ago
john01dav f9a9839228 Added enqueue runnable 9 years ago
Daniel Johansson 25b9691e32 Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393 9 years ago
Nehon ab981b76fc Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not. 9 years ago
Paul Speed 2c337123a9 Added a test/example of running a client and a server in the 9 years ago
Paul Speed e832ad5c94 Added an isRunning() method so that other classes can 9 years ago
Paul Speed 17df399f68 Commented out the message class serialization and left 9 years ago
Paul Speed cea36ffc47 Added some more client-side error and connection handling 9 years ago
Paul Speed 38fe771ed8 Modified the client state messages to include the chat 9 years ago
Paul Speed 9e80d8a7aa Beefing up the client server tests a little to add 9 years ago
Kirill Vainer 500f57a64f AssetManager: set locator path only once per thread 9 years ago
Kirill Vainer 7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 9 years ago
Kirill Vainer 1aaf806c65 test: fix crash due to deprecated material 9 years ago
Julien Gouesse 2677ff31b9 Adds the JogAmp backend into the Gradle dependencies 9 years ago
Kirill Vainer 88663b0bc3 dist build: ensure native bullet is included in dist package 9 years ago
Nehon a35b499ee7 Big refactoring to how PBR is handled. 9 years ago
Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
Nehon 596954b056 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
Nehon 719a683c2c Fixed Parallax for PBR lighting 10 years ago
Nehon ec7432c90c Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples 10 years ago
Kirill Vainer 0178029782 Example to show character model cloning / export 10 years ago
Kirill Vainer 55d3a5dd15 UnshadedArray: does not require gpu shader extension 10 years ago
iwgeric a52bc0a82c Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug. 10 years ago
Nehon 81c995edc4 PBR shader and PBR test case with custom model 10 years ago
Alrik cdf614d3ad - revert commit to master 10 years ago
Alrik 73c3f39e46 - add test case 10 years ago
shadowislord 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) 10 years ago
shadowislord 38e4580857 TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created) 10 years ago
Nehon 8f129ec727 Added a test case for KTX loading 10 years ago
shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago