MeFisto94
a920d9c611
Improved ShaderNodes:
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* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
* "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
* Using smartLog for CompilationErrors now to not spam the log with 60 FPS
2016-02-28 00:30:03 +01:00
MeFisto94
ecef8ff521
Two small ShaderNodes fixes
2016-02-23 01:42:32 +01:00
Nehon
022899c199
Changed the way texture previews are done in the SDK.
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All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
2015-11-20 16:29:08 +01:00
MeFisto94
7d07cedc4c
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-07 23:02:38 +02:00
Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
2015-08-15 10:31:23 +02:00
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
2015-08-09 17:03:12 -04:00
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
2015-08-08 22:13:40 -04:00
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
2015-07-15 23:55:33 +02:00
Nehon
001f3f8f0e
SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition.
2015-04-17 20:17:04 +02:00
shadowislord
b7c2050487
SDK: fix compliation
2015-03-19 22:48:01 -04:00
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
2015-03-01 23:34:58 +01:00
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
2015-03-01 23:34:55 +01:00
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
Nehon
160aa13942
Complete SDK icons overhaul.
2015-02-22 13:01:11 +01:00
Nehon
0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
2015-02-16 15:13:07 +01:00
Nehon
f1b038796e
One can now add a new technique to a mat def with the node Editor.
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Also added an experimental auto layout feature
2015-02-15 23:22:33 +01:00
Nehon
f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
2015-02-13 19:06:18 +01:00
Nehon
ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
2015-02-13 18:14:21 +01:00
Nehon
1286fa0fba
More controls when connecting inputs and outputs in the node editor
2015-02-13 12:33:06 +01:00
Nehon
2670026552
Fixed a documentation issue in the shader node definition wizard
2015-02-11 23:08:41 +01:00
Nehon
76fe370cf1
Removed the code display button for nodes that don't have code.
2015-02-11 22:47:38 +01:00
Nehon
ae8474cb57
Added some icons to edit and delete a node in the shader node editor
2015-02-11 22:20:54 +01:00
Nehon
2066c98dd0
Fixed background color in some node editor windows to fit with a dark theme
2015-02-10 18:48:32 +01:00
Nehon
edf5db0f44
Fixed context menu display in the node editor
2015-02-10 00:48:32 +01:00
Nehon
58480c0926
New Colors for the node editor
2015-02-10 00:48:03 +01:00
Nehon
400a03c507
Shader Node's editor connections are now curved lines.
2015-02-10 00:47:53 +01:00
Nehon
0351f9e60f
added a drag and drop to scroll feature to the node editor with the mouse wheel click.
2015-02-08 18:06:32 +01:00
Nehon
212a2d6e96
Millions of fixes, fixes for me
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- Fixed hanging save on a Material definition file.
- Fixed Node editor blow up when changing a shader node definition content.
- Enhanced error reporting.
- and many more.
2015-02-07 00:42:06 +01:00
Nehon
e14c30a3cf
Enhanced the ShaderNodeDefinition creation wizard
2015-02-07 00:39:15 +01:00
Nehon
c310b933c9
Added proper undo/redo support in the shader editor
2015-02-04 22:18:11 +01:00
Nehon
7c88da9d5c
Created a backdrop image for the ShaderNode editor
2015-02-03 23:21:25 +01:00
Nehon
06e9618a4b
Proper save handling for the shader editor.
2015-02-03 23:21:17 +01:00
Nehon
d637380e56
Fixed a saving issue in the shader Nodes Editor
2015-01-31 23:09:17 +01:00
Nehon
0f346ee196
More fixes to panels color so that it uses the one from the LAF
2015-01-31 17:24:34 +01:00
Nehon
7f8763e8f0
fixed colors of the material editor so that it fits with any LAF
2015-01-31 16:50:16 +01:00
Nehon
576e18b376
You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.
2015-01-29 23:51:26 +01:00
Nehon
a047376d70
Some clean up in the ShaderNode editor
2015-01-29 23:51:19 +01:00
Normen Hansen
0167955e80
- check for ProjectAssetManager when adding MaterialOpenSupport
2015-01-29 23:20:24 +01:00
Normen Hansen
4f7a4b19fd
- suppress warnings in Material Support plugin
2015-01-29 15:32:47 +01:00
Nehon
1cb9edd07a
More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account
2015-01-28 23:43:26 +01:00
Nehon
539dcf9c82
Added glsl syntax highlighting to the generated shader view in the ShaderNode editor.Worksif text/x-glsl mime type is recognized by any installed syntax highlighting plugin.
2015-01-26 23:25:42 +01:00
Nehon
b0995bcf55
Sanity check when creating ShaderNode editor metadata.
2015-01-26 23:23:20 +01:00
Nehon
4668621c95
the MaterialPreviewRenderer now properly clears the cache before rendering a preview
2015-01-26 21:08:10 +01:00
Normen Hansen
288f58766b
- fix material editor imports
2015-01-24 14:42:17 +01:00
Rémy Bouquet
f36cdfe0b9
Created a ShaderNodeDefinition creation wizard
2015-01-23 16:03:23 +01:00
Normen Hansen
1a59cf5318
- update some genfiles for NB 8.0.2
2015-01-23 13:57:06 +01:00