shamanDevel
dd22ebefdd
Implemented Program.getBinary() with Jocl.
...
The program cache now also works with Jocl.
Thanks to @gouessej for his help.
9 years ago
shamanDevel
4e55e0e5a0
added library for Matrix3f, fixed some bugs
9 years ago
shamanDevel
c162d474c7
added matrix support for kernel arguments (mapped to float16)
9 years ago
shamanDevel
5e098b0493
worked on LWJGL3 support
9 years ago
shamanDevel
22307257e0
added querying of the program binaries and building the programs from these binaries.
...
TestVertexBufferSharing shows how this is used to build a simple program cache.
9 years ago
shamanDevel
54113f35e0
added alternative versions for kernel launches and resource acquiring that do not return an event. This improves the performance.
9 years ago
shamanDevel
4be6013068
reworked releasing system.
...
Now one has to either release a native OpenCLObject manually with release() or register it for automatic garbage collection using register().
These changes greatly improve the performance by reducing the load on the OpenCLObjectManager.
9 years ago
shamanDevel
a26e526945
Added an experimental Jocl binding.
...
Note that Jogamp's Jocl only supports OpenCL1.1, some methods will throw an UnsupportedOperationException.
9 years ago
shamanDevel
7fc7402855
changed author name
9 years ago
shamanDevel
1093c639eb
finished documentation
9 years ago
Dokthar
119a076f11
joystick : if a button id isn't a numeric it will be set to the button index
9 years ago
shamanDevel
ee43853ff1
docs, docs, docs
9 years ago
shamanDevel
196cbc8042
started with the documentation
9 years ago
shamanDevel
60f10bb604
renamed DefaultPlatformChooser and moved it to the core, some small fixes
9 years ago
shamanDevel
0c47bf18c9
added memory managing: native resources are now automatically released
9 years ago
shamanDevel
0d003275a7
implemented image sharing and added julia set testcase
9 years ago
shamanDevel
d36c957f5e
implemented image operations
9 years ago
shamanDevel
4416295069
started with the image api, refactored buffer
9 years ago
shamanDevel
a6be243db1
refactoring of Context: moved simplifying functions from LwjglContext to Context
9 years ago
shamanDevel
ecda9135ad
implemented kernel execution
9 years ago
shamanDevel
6326daa120
implemented program building
9 years ago
shamanDevel
e469af2ebc
implemented LwjglCommandQueue, LwjglBuffer and LwjglEvent, added buffer test to HelloOpenCL
9 years ago
shamanDevel
e02eec0abd
added customizability of the platforms and devices by PlatformChooser
9 years ago
shamanDevel
53ebaba1e2
listing and choosing devices
9 years ago
shamanDevel
bb15931fa2
started with context creation
9 years ago
Teencrusher
d1aae8d479
Added support to glBlendEquation for renderes implementing GL2, and material loading support
9 years ago
Kirill Vainer
a8aabac1c9
fix issue #441
9 years ago
Kirill Vainer
2e4148f3c3
merge fixes
9 years ago
Kirill Vainer
0f1c35c5f0
minor formatting changes
...
Conflicts:
jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglContext.java
9 years ago
Georgeto
b39c46a82a
Let lwjgl respect the AlphaBits setting.
9 years ago
Jan Ivenz
c6143ae640
Rendering depth to texture arrays.
9 years ago
Kirill Vainer
7bf4949e83
Revert native loading changes
9 years ago
Kirill Vainer
2ca55c8b3a
LWJGL3 improvements
...
* Added key remapping for GLFW key constants
* Rename AppSettings.getGammaCorrection() to isGammaCorrection()
* Use LWJGL3 artifacts from maven
* Minor compatibility changes for LWJGL 3.0.0b
* Fixed some minor bugs in LwjglWindow
9 years ago
Nehon
cbe87cf41f
checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay
9 years ago
Kirill Vainer
62186362a8
GLDebugOutputHandler: dump stack on debug messages
9 years ago
Daniel Johansson
30cdca7ad7
Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key.
...
Moved LWJGL 3.x repository definition to build.grade in that module.
Fixed an issue where frame rate limit would cause GLFW frequency window hint to be set rather than use a software limiter.
Removed LWJGLTimer for lwjgl3 module, no need for it any more, we'll just use the NanoTimer.
Removed LWJGLCanvas for lwjgl3 module, can't implement this so we'll leave it for now.
9 years ago
Kirill Vainer
148c78a943
GL: make lwjgl implementation classes final
9 years ago
Daniel Johansson
8f77dca931
Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW.
9 years ago
Daniel Johansson
89f10eca58
Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW.
9 years ago
Kirill Vainer
5c35b9bb22
Renderer: delete deprecated renderers
10 years ago
Kirill Vainer
5cf6b0c9a6
LwjglContext: add custom handler for GL debug messages
10 years ago
Kirill Vainer
ed4b70bcad
GLTiming: new GL wrapper to profile GL calls
10 years ago
Kirill Vainer
5b95f8a4b0
GLRenderer: Improve compatibility with OpenGL 3.2 core profile
...
* Separate GLFbo and GLExt implementations. GLFbo can now be implemented either via vanilla OpenGL3 calls or GL_EXT_framebuffer_*** extensions (OpenGL2.1- only).
* Use modern way of getting supported extensions in core profile.
* Luminance and Alpha formats are not available when running in core profile.
* Bind a dummy vertex array object (VAO) when running in core profile.
* Point sprite mode is always enabled. Since both OpenGL ES 2.0 and OpenGL 3.2 core require it, jME3 is no longer capable of rendering regular points.
10 years ago
shadowislord
19338deaf8
LWJGL Backend: fix issue #232
10 years ago
shadowislord
068047200e
Threads: standardize names. Make sure they all start with "jME3".
10 years ago
michael
5c70938ccf
Added GL_PATCHES as new constant
10 years ago
michael
1949a7d831
Added GL4 Interface,
...
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters
10 years ago
shadowislord
9651d6d822
GL interface: add support for PBO, FB readback, and fences (ARB sync)
10 years ago
Nehon
5e3e8fbd6e
fixed compilation issue in deprecated LWJGLRenderer
10 years ago
shadowislord
809092c236
Allow application to be a resizable window.
...
Also allow buffer swapping to be disabled, e.g. for Oculus Rift.
10 years ago