Commit Graph

1526 Commits (3db3648866585145c777ee51a256c1972e07eead)
 

Author SHA1 Message Date
sha..rd 3db3648866 * Fix spelling error in AmbientLight: uneffected -> unaffected 13 years ago
nor..67 a2c9d066d8 SDK: 13 years ago
nor..67 e291dc9906 SDK: 13 years ago
bre..ns a2975b70a0 cleaned up threading in TerrainEditorController 13 years ago
nor..67 fda1ee37ca SDK: 13 years ago
nor..67 dcaa8c334f SDK: 13 years ago
bre..ns 8f61aa757c fixed terrain editor errors 13 years ago
nor..67 35560cd836 SDK: 13 years ago
nor..67 102257be93 SDK: 13 years ago
nor..67 574259d5aa SDK: 13 years ago
nor..67 2df43b3baa SDK: 13 years ago
nor..67 c350e33214 SDK: 13 years ago
nor..67 dde203f347 SDK: 13 years ago
nor..67 d95e99ecc0 SDK: 13 years ago
nor..67 76d04b6e49 SDK: 13 years ago
nor..67 b43b9efe18 SDK: 13 years ago
nor..67 b90d093ef0 SDK: 13 years ago
nor..67 89aa2b160f SDK: 13 years ago
nor..67 5cf69aa5fd SDK: 13 years ago
nor..67 122d438e9d SDK: 13 years ago
nor..67 818a8bdaab SDK: 13 years ago
nor..67 10ce82f423 SDK: 13 years ago
nor..67 1fa17fa99a - show user dialog when class specified in CustomControl wizard is no Control 13 years ago
nor..67 4dd25e370c - improve error dialog 13 years ago
nor..67 c028bc4212 - add some user feedback when Custom Control classes cannot be instantiated 13 years ago
nor..67 dd5449a33b - add a selection list of classes that extend AbstractControl or implement Control for custom Control wizard 13 years ago
dan..om fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
nor..67 12b70d9b29 - change default wizard title for Custom Controls 13 years ago
nor..67 47e9b74e6a - enable compile on save by default in BasicGameProject 13 years ago
nor..67 159d9d5e2b - fix ProjectAssetManager classpath url gathering 13 years ago
nor..67 3c4fa71a3c - throw exception when trying to set AssetEventListener on ProjectAssetManager -> use addEventListener 13 years ago
nor..67 02dc993c21 - remove futile call 13 years ago
nor..67 a9501c7ed4 - add list of external AssetKeys and FileObjects to AssetDataObject 13 years ago
nor..67 70d600bc24 - add project classpath items to ProjectAssetManager as UrlLocators 13 years ago
nor..67 01e7ae48b4 - add physics button tooltips Bundle.properties 13 years ago
nor..67 dc82dd7680 - add physics button tooltips 13 years ago
nor..67 23b4e2fcf0 - synchronized access to AssetManager ClassLoader list 13 years ago
nor..67 c0695b0a3a - make ClassLoader list in AssetManager a syncronized list 13 years ago
nor..67 200801cd4e SDK: 13 years ago
nor..67 5826b4cefe SDK: 13 years ago
nor..67 95d2b2d710 SDK: 13 years ago
nor..67 0776fbf94a SDK: 13 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 13 years ago
nor..67 6936c34b75 - add code for keeping list of additional assets for AssetDataObject (not used anywhere yet) 13 years ago
nor..67 85d5666644 - fix nightly compile error due to changed AssetEventListener interface 13 years ago
sha..rd 511c417fe7 * AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load. 13 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 13 years ago
bre..ns 21809776dc allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack 13 years ago
sha..rd de75b794c2 * Remove duplicate code in MeshLoader that handles loading the material list 13 years ago
sha..rd cfd13e8d33 * Added some new lines here and there 13 years ago