Sebastian Weiß
3a7dedeba0
formatting, as always :(
2017-08-06 16:31:13 +02:00
Sebastian Weiß
28e4c9848f
Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted.
2017-08-06 16:27:16 +02:00
Alexandr Brui
6785087057
Added a possibility to resize env cameras. ( #699 )
2017-08-05 16:01:50 +02:00
Alexandr Brui
6e5e85f7ac
Update the water filter ( #693 )
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WaterFilter now serializes the different textures textures, and can optionally serialize the reflection scene
2017-07-31 22:48:53 +02:00
Alexandr Brui
3058c218c5
Added missed imports. ( #691 )
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Used GLSL compat on the post shadow filter
2017-07-27 16:27:41 +02:00
Alexandr Brui
10bc250db7
Fix of the one parameter of shadows render. ( #688 )
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* fixed applying the render back faces shadows option during creating a shadow filter.
2017-07-23 17:51:23 +02:00
empirephoenix
b21cff5cfa
Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2
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added synchronizing during freeing memory from a deallocator.
2017-07-23 16:12:33 +02:00
NemesisMate
edd9a78291
Added alpha blending option to terrain lightings to allow alpha stencil textures. ( #689 )
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Updated Terrain materials to allow diffuse textures with alpha
2017-07-23 14:10:33 +02:00
javasabr
a50b1f1d2f
added synchronizing during freeing memory from a deallocator.
2017-07-23 11:42:28 +03:00
empirephoenix
c6f1da0602
Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer
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added support multi-threading allocations for LWJGL Buffer Allocator.
2017-07-18 21:49:53 +02:00
Nehon
6ed4abf29e
ShaderNodes: changed the way condition are used for variable declaration.
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Before each input (attribute, varying or uniform) depending on a define was declared inside a #ifdef statement, it appears that most compiler will optimize out any input that has not been set so this computation was useless and costly and the code to to it was kind of ugly.
So basically now it's only done in very particular cases when it's really needed.
2017-07-18 21:09:19 +02:00
javasabr
51876d6ada
to prev.
2017-07-16 11:42:26 +03:00
javasabr
76cd4e6eca
added support multi-threading allocations for LWJGL Buffer Allocator.
2017-07-16 11:38:31 +03:00
Nehon
85dc89b0aa
Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned.
2017-07-16 00:03:05 +02:00
Nehon
385d2caeed
Shader Nodes: Shader compatibility for texture function is now handled at generation time
2017-07-16 00:03:05 +02:00
Alexandr Brui
8abf23b2f2
Added missed gl versions ( #680 )
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* Added missed GL versions and Caps.
* Added supporting 3.3, 4.0, 4.1, 4.2, 4.3, 4.4 and 4.5 GL core profiles.
2017-07-14 14:25:57 +02:00
empirephoenix
b56c9c79fc
Merge pull request #679 from stephengold/master
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testcases and fix for issue #357
2017-07-13 12:44:45 +02:00
empirephoenix
a2d7ec7f95
Merge pull request #683 from jmecn/master
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Fix typo on LightPosition and LightDirection
2017-07-13 09:08:34 +02:00
Yan
22d73a57cd
Update UniformBinding.java
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fix typo
2017-07-13 15:06:33 +08:00
Yan
e67cb0b0a9
Merge pull request #1 from jMonkeyEngine/master
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update to jMonkeyEngine master
2017-07-13 15:04:25 +08:00
Nehon
54f283e8d2
Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o.
2017-07-08 23:39:05 +02:00
Nehon
debd62ee87
Display generated source in the ShaderNode test
2017-07-08 14:06:56 +02:00
Nehon
5ac5731ebf
Better error reporting when loading shaderNodeDefinition
2017-07-08 14:06:56 +02:00
Stephen Gold
8530b60294
testcases and fix for issue #357
2017-07-06 22:01:57 -07:00
Paul Speed
e860fa6ce6
Merge pull request #678 from Bekreth/skeletonClone
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Overrode SkeletonDebugger clone method. Ticket #660
2017-07-06 17:29:27 -04:00
Christopher Hughes
d3733fba15
Overrode SkeletonDebugger clone method. Ticket #660
2017-07-06 16:52:39 -04:00
empirephoenix
25570ba4b3
Merge pull request #672 from Saucistophe/master
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Refactored Cylinder
2017-06-29 20:05:57 +02:00
empirephoenix
d181a84b7c
Merge pull request #677 from RemboL/master
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fixing documentation link
2017-06-25 13:19:33 +02:00
RemboL
2ff0bf5f75
fixing documentation link
2017-06-25 08:54:04 +02:00
empirephoenix
d1166f40c1
Merge pull request #641 from jseinturier/jme3-vr-dev
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Jme3 vr dev
2017-06-23 13:35:57 +02:00
empirephoenix
9116772472
Merge pull request #675 from mazerty/patch-1
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LodGenerator should accept a constructor by mesh
2017-06-23 13:22:50 +02:00
empirephoenix
2a09771bc8
Merge pull request #663 from NemesisMate/patch-18
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Fixed IllegalArgumentException when removing a LodControl from a spatial
2017-06-23 12:51:37 +02:00
Thomas JOUANNOT
1dd1888b55
LodGenerator should accept a constructor by mesh
2017-06-22 13:26:47 +02:00
stophe
ebaad20f2f
Added a unit test and fixed indentation.
2017-06-18 23:56:14 +02:00
stophe
61c22d5709
Providing invalid parameters in cylinders generation throws an exception.
2017-06-18 21:27:57 +02:00
stophe
edf279a06d
Refactored Cylinder generation to be more maintainable, readable, and fix #640 .
2017-06-18 16:35:35 +02:00
Rémy Bouquet
c2d25ee9d6
Merge pull request #658 from jmecn/master
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Fix issue #654
2017-06-06 19:58:17 +02:00
Rémy Bouquet
530596838c
Merge pull request #664 from iamcreasy/MeshPointDocFix
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Mesh point doc fix
2017-06-04 21:30:43 +02:00
Nehon
ee9c6d366a
ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
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It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not.
2017-06-02 00:37:01 +02:00
Nehon
2f06c9b37b
ShaderNodeDefinition path is now set while loading the definition.
2017-06-02 00:37:01 +02:00
Nehon
26ccaaea88
DDSLoader now supports Luminance16f format (r16f)
2017-06-02 00:37:01 +02:00
Quazi Irfan GD
97135fa9bb
Add missing override in Geometry
2017-05-27 14:13:57 -05:00
Quazi Irfan GD
cf07e094af
Cleanup Mesh(Point) documentation
2017-05-27 00:40:04 -05:00
Quazi Irfan GD
1bfabd8d8f
Update Mesh(Point) documentation
2017-05-27 00:30:12 -05:00
NemesisMate
88125da16d
Fixed IllegalArgumentException when removing a LodControl from a spatial
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LodControl throws an exception when the spatial being added to isn't a geometry, however, when the controls is removed it calls setSpatial with a null value triggering the exception throw. Now checking for this null value case.
2017-05-24 13:51:28 +01:00
Yan
6479a7cdf8
Add locale translation for zh_CN
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Add locale translation for zh_CN
2017-05-18 13:55:03 +08:00
Yan
8e45937974
Fix issue #654
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Fix issue #654
2017-05-15 11:06:35 +08:00
empirephoenix
080a89e14b
Merge pull request #655 from mitm001/patch-4
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Updated broken link to point to wiki.
2017-05-11 20:37:07 +02:00
mitm001
80bec2e7a0
Updated broken link to point to wiki.
2017-05-11 07:31:52 -07:00
Paul Speed
2fc25f5743
Merge pull request #645 from grizeldi/patch-2
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Added Xbox One S controller mappings
2017-04-26 19:43:58 -04:00