nor..67
47e9b74e6a
- enable compile on save by default in BasicGameProject
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
159d9d5e2b
- fix ProjectAssetManager classpath url gathering
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
3c4fa71a3c
- throw exception when trying to set AssetEventListener on ProjectAssetManager -> use addEventListener
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
02dc993c21
- remove futile call
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
a9501c7ed4
- add list of external AssetKeys and FileObjects to AssetDataObject
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- use AssetDataObject asset tracking in ModelImportTool instead of own solution
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8610 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
70d600bc24
- add project classpath items to ProjectAssetManager as UrlLocators
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
01e7ae48b4
- add physics button tooltips Bundle.properties
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
dc82dd7680
- add physics button tooltips
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8607 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
23b4e2fcf0
- synchronized access to AssetManager ClassLoader list
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8606 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
c0695b0a3a
- make ClassLoader list in AssetManager a syncronized list
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8605 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
200801cd4e
SDK:
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- Fix bug in physics stop button
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
5826b4cefe
SDK:
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- Make MoveTool move physics objects correctly
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8603 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
95d2b2d710
SDK:
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- Add physics play/pause buttons (WIP, all objects are added/removed when pressing play/pause)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8602 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
0776fbf94a
SDK:
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- Add support for loading classes from the project classpath with j3o files and use them in the editors
- Add support for adding custom Control classes to SceneExplorer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8601 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
9f16b989fe
- add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8600 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
6936c34b75
- add code for keeping list of additional assets for AssetDataObject (not used anywhere yet)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8599 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
85d5666644
- fix nightly compile error due to changed AssetEventListener interface
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8598 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
511c417fe7
* AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load.
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Since dependent assets that were not located have no exception thrown, detection of this event could be needed by some tools e.g. jMonkeyPlatform to indicate to the user that the asset may have not been loaded correctly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8597 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
66127db26d
* Standardized handling for loading dependent assets for all loaders
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If asset cannot be located, then the loader must replace the asset that
was supposed to be used with a placeholder, and raise a WARNING in the log
indicating that the asset cannot be located, containing both the name of the
dependent asset and the parent asset that is loading it
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8596 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
21809776dc
allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8595 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
de75b794c2
* Remove duplicate code in MeshLoader that handles loading the material list
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* Added javadoc in OgreMeshKey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
cfd13e8d33
* Added some new lines here and there
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8593 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
177c88d645
* Rewrote handling of URL based locators to use a shared UrlAssetInfo.
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* The AssetInfo.openStream() must create a new stream each time (required by javadoc/spec)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
d8682c94c3
* Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag
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* Fixed issue with AnimControl clones sharing references to the list of AnimEventListeners
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
74c636a464
- re-enable copying of javadoc with nightly build
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
PSp..om
d2e2935d90
Default the application timer to NanoTimer. I did this
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during construction so that the default JmeContext timer
could potentially still be used by calling app.setTimer(null)
from an apps main(). In that case, the previous behavior
of pulling the timer from JmeContext during init would happen.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
15a37f86ef
(Fixes Issue 415)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
6712fccbc3
cleaned up terrainQuad constructor.
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Added flexibility to image heightmap
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
866b607acb
- make OptimizeGeometry trigger a change in the file TODO: undo still doesn't work but now the undo button will get lit by the action
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
b27a0ae7fb
- sanitize geometry name when creating j3m file
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8583 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
f15dfe3011
* Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8582 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
f7fdabf9a8
- Change getRelativeAssetPath method to strip only slashes (Fixes issue 412)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
15eeef7f65
updating windows 32bit bullet native
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
58c54b1aaa
native bullet:
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- update mac binary
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
439c5b36b8
native bullet:
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- add ray test code, thanks to @EmpirePhoenix
- clean up import structure
- remove separate jmeUserPointer class
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
83ab68264b
* Put arrow texture on alien, generate axis for each vertex
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
0e49c439b7
* Javadoc for Asset
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* Javadoc fix for AudioData, BoundingVolume, CollisionResult
* Javadoc package.html for asset
* Add test for bad tangent generation models
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sky..ok
6286ac495f
Added Javadoc to TerrainQuad constructors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
ec13fbce9a
* Fix blender MTL export issue that causes overly shiny models
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
900dc66584
- BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
7e8b540587
- put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
940edfe914
- BloomFilter, fixed background disapearance issue
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
0dddd8613f
* fix terrain grid camera offset problem
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* updated TerrainFractalGridTest to use physics again
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
9bda4a288e
Removed mergeinfo
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
630b594158
Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly.
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Old method is now deprecated and redirect to the new method
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8566 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
4c0f7b06ca
- Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
96acebfe4f
- Faster BatchNode
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a5ff915fc1
- Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation)
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- added a BindPoseTangent buffer type
- made generateBindPose generate a BindPoseTangent buffer if Tangent buffer is set in Mesh
- added a temp float array in TempVars to compute tangent skinning
- Generated bind pose for tangents after tangent generation in TangentBinormalGenerator
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
40e32790d6
- SDK: change Android "run" feature to use new SDK targets
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
c0a35626ef
- SDK: attach awt panel on OGL thread
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8559 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago