MeFisto94
2276197a2b
Fixing PBR on <= GLSL 130:
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- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3
- PBR.glslib uses this functions again instead of one-off workarounds
2020-04-04 13:44:10 +02:00
MeFisto94
2379cfba77
Merge pull request #1276 from MeFisto94/fix-gldebug
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Fixes #1272 - Improve GLDebugDesktop by reducing manual overrides
2020-04-04 03:09:19 +02:00
MeFisto94
df39677381
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
2020-04-04 02:50:31 +02:00
MeFisto94
c198b1d546
Merge pull request #1318 from MeFisto94/fix-pbr-opengl2
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Fixes #1304 - Don't use mat3() constructor to keep compatibility with…
2020-04-03 22:54:24 +02:00
MeFisto94
461227bdef
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
2020-04-02 23:07:33 +02:00
Riccardo Balbo
728a05c4f3
lambda 🎉
2020-04-02 14:56:49 +02:00
Ali-RS
0c6f240222
Check culling on the instanced geometries. ( #1315 )
2020-04-02 10:47:11 +04:30
MeFisto94
4d81d00f45
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
2020-04-01 19:45:37 +02:00
MeFisto94
312fb5bb57
GLDebug: Use a method handle instead of a string comparison to increase the performance
2020-04-01 14:23:01 +02:00
Riccardo Balbo
7c01019f0c
Don't fail if there is no javadoc to commit.
2020-03-30 11:02:44 +02:00
Riccardo Balbo
f505bdeb21
Update checkout action to v2
2020-03-29 23:05:49 +02:00
Daniel Perano
ff58abca3d
Merge pull request #1306 from jMonkeyEngine/envcam-viewports
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Expose ViewPorts
2020-03-22 18:47:49 -07:00
Toni Helenius
59793d4c06
Fix for resizing the window (issue 1191) ( #1308 )
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* Listen for framebuffer size callbacks and set the resolution from that
* Also check the window size on the framebuffer size callback
2020-03-22 15:31:46 -07:00
Daniel Perano
0aa50a0f15
Expose ViewPorts
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This commit allows EnvironmentCamera users to access the ViewPorts used
for rendering the snapshots. This allows incorporating screenspace and other
SceneProcessor-based effects into the snapshots as well as the scene geometry.
2020-03-16 00:28:44 -07:00
Stephen Gold
0252c1b623
README.md: add "Jumping Jack Flag" to game list
2020-03-06 09:24:07 -08:00
Stephen Gold
a407fc3224
main.yml: add Gradle-wrapper validation to several jobs
2020-03-04 15:21:15 -08:00
Toni Helenius
b93ea18fa2
Lwjgl3 restart input handle ( #1268 )
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* Reinit inputs on context restart
* Added test issue from issue #1013
* Verify that the inputs are already initialized
2020-02-25 17:20:09 -08:00
Lou Hamersly
c1d359ca59
Fix #1289 Matrix3f/Matrix4f equals() should require an exact class match ( #1302 )
2020-02-25 15:14:03 -08:00
Stephen Gold
8e334aa756
BufferUtils: resolve issue #1288 (rewrite isDirect()) ( #1299 )
2020-02-24 08:40:02 -08:00
Github Actions
426969daeb
[skip ci] update natives snapshot
2020-02-13 18:40:22 +00:00
Stephen Gold
f652591281
remove unnecessary casts and tests for null, discovered using NetBeans ( #1285 )
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* remove unnecessary tests for null, discovered using NetBeans
* jme3-core: remove unnecessary casts
* jme3-examples: remove unnecessary casts
* jme3-vr: remove unnecessary casts
* jme-plugins: remove unnecessary casts
* jme3-terrain: remove unnecessary casts
* jme3-desktop: remove unnecessary casts
* jme3-android: remove unnecessary casts
* remove unnecessary casts, discovered using NetBeans
* TerrainQuad: back out one casting delta that's not a removal
* TerrainPatch: simplify generateLodEntropies() after removal of the cast
* TerrainPatch: simplify reIndexGeometry() after removal of the cast
2020-02-13 10:21:51 -08:00
MeFisto94
12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
2020-02-12 23:56:06 +01:00
MeFisto94
ab96460853
Fix small things ( #1287 )
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* JmeVersion: Don't throw a NullPointerException when version.properties can't be found.
* ImplHandler: Reduce Code-Duplication by using a multi-catch statement
2020-02-12 10:48:46 -08:00
Stephen Gold
f268d00222
Fixes issue #1286
2020-02-10 05:35:59 -08:00
Paul Speed
5584c93d4a
Merge pull request #1282 from stephengold/master
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re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
2020-02-07 17:09:12 -05:00
MeFisto94
8219d7fc02
Add two convenience flags to AppSettings: GraphicsTrace and GraphicsTiming. ( #1279 )
2020-02-03 17:56:36 -08:00
Stephen Gold
dde0906963
re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
2020-02-02 23:27:43 -08:00
Github Actions
e3b44db4aa
[skip ci] update natives snapshot
2020-02-03 07:22:28 +00:00
Riccardo Balbo
31476679be
Fix openal-soft dead link
2020-02-03 08:04:02 +01:00
Riccardo Balbo
0244ab230b
Update link for stb_image.h
2020-02-03 07:54:38 +01:00
Stephen Gold
1a0b6ecac3
jme3-blender: remove TextureGeneratorWood and its dependencies ( #1274 )
2020-02-02 19:45:23 -08:00
MeFisto94
acbddc2763
Merge pull request #1252 from MeFisto94/add-opengl31-lwjgl
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Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
2020-02-01 14:29:51 +01:00
Github Actions
3c5dd5c168
[skip ci] update natives snapshot
2020-01-30 17:35:48 +00:00
Stephen Gold
0fd70b81c9
Add missing @Override annotations ( #1270 )
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* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
2020-01-30 09:16:47 -08:00
Toni Helenius
427ae0a28b
Added Override annotations, finals, some cleanup and better null checks ( #1271 )
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* Added Override annotations, finals, some cleanup and better null checks
* More general null check
* Follow naming conventions
2020-01-29 11:05:12 -08:00
Ali-RS
2023440acf
Removed extra PostShadow Technique from PBRLighting.j3md ( #1273 )
2020-01-29 01:31:22 -08:00
Toni Helenius
867e46190e
Issue 801 ( #1269 )
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* Test case for issue #801
* Reset the context with the initial values
2020-01-28 10:35:17 -08:00
MeFisto94
eee37022f2
Fixes #1241 - Add a convenient Graphics Debug Option for the AppSettings ( #1256 )
2020-01-27 10:52:36 -08:00
MeFisto94
124ad35677
Fixes #1249 - Don't hang up when destroy is called multiple times ( #1250 )
2020-01-27 00:03:25 -08:00
Ryan McDonough
233bc6f0da
PreShadow & PostShadow Support for PBRLighting.j3md ( #1265 )
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* Update PBRLighting.j3md
* Create PreShadowPBR.frag
* Create PostShadowPBR.frag
2020-01-27 10:12:52 +03:30
Toni Helenius
ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 ( #1238 )
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* Upgrade Gradle 4.10 -> 5.6.4
* Use Gradle wrapper
2020-01-23 23:17:42 -08:00
Paul Speed
81f9b9d92a
Merge pull request #1262 from MeFisto94/fix-terrain-picker
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Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
2020-01-18 11:53:26 -05:00
MeFisto94
9b29e05968
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
2020-01-18 10:53:58 +01:00
MeFisto94
933b0912e6
Merge pull request #1255 from MeFisto94/fix-bullet-natives
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Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
2020-01-13 15:56:48 +01:00
MeFisto94
ec491575be
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
2020-01-12 16:55:06 +01:00
MeFisto94
04e7bed5e7
Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
2020-01-12 15:22:26 +01:00
Stephen Gold
77c521fefa
README.md: add pixelapp's Leap to list of games
2020-01-11 11:44:00 -08:00
Stephen Gold
bc64238635
TestPBRLighting: fpp.setNumSamples() to facilitate study of issue #1246
2020-01-10 02:38:49 -08:00
Stephen Gold
3f59008566
README.md: add Nine Circles of Hell
2020-01-02 08:43:55 -08:00
Riccardo Balbo
b059c7c0dd
Fix #1236 non-lvalue cannot be out parameter
2019-12-30 18:41:54 +01:00