Stephen Gold
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f652591281
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remove unnecessary casts and tests for null, discovered using NetBeans (#1285)
* remove unnecessary tests for null, discovered using NetBeans
* jme3-core: remove unnecessary casts
* jme3-examples: remove unnecessary casts
* jme3-vr: remove unnecessary casts
* jme-plugins: remove unnecessary casts
* jme3-terrain: remove unnecessary casts
* jme3-desktop: remove unnecessary casts
* jme3-android: remove unnecessary casts
* remove unnecessary casts, discovered using NetBeans
* TerrainQuad: back out one casting delta that's not a removal
* TerrainPatch: simplify generateLodEntropies() after removal of the cast
* TerrainPatch: simplify reIndexGeometry() after removal of the cast
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5 years ago |
Stephen Gold
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0fd70b81c9
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Add missing @Override annotations (#1270)
* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
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5 years ago |
Stephen Gold
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edba4b9844
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test override of ColorRGBA mat param with a Vector4f or Quaternion value
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7 years ago |
Nehon
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debd62ee87
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Display generated source in the ShaderNode test
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8 years ago |
Ev1lbl0w
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9455f51c93
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Update TestColoredTexture.java
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8 years ago |
Rémy Bouquet
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85c119c132
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Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
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9 years ago |
Kirill Vainer
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2f26b34bd0
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material: refer to default technique via constant
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9 years ago |
Kirill Vainer
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52487041b4
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fix crashes in several tests
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9 years ago |
Kirill Vainer
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8344994328
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MPO: use List instead of ArrayList
Also rename get*Overrides to get*MatParamOverrides to be more specific.
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9 years ago |
Kirill Vainer
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db691dab99
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MPO: add example
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9 years ago |
Kirill Vainer
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47bae5af59
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TestShaderNodes: fix build error
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9 years ago |
Nehon
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6d3377a2a8
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Fixed Parallax without normal map in lighting.j3md
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10 years ago |
Nehon
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719a683c2c
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Fixed Parallax for PBR lighting
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10 years ago |
Nehon
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3d720e164e
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Changed the keys in tessellation test case so that it doesn't step on movement keys
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10 years ago |
michael
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1cce72cd0a
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Allow modifing of the tess factor with keys a and y
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10 years ago |
michael
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690dd7bf28
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Added Geometry and Tessellation Shader Tests
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10 years ago |
michael
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cae4e1996a
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GL4ShaderSupport
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10 years ago |
Nehon
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c09a4b208d
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Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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11 years ago |
Normen Hansen
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a16857c8f4
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switch to gradle layout
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11 years ago |
PSp..om
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ed77d40c63
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First pass at copying the source files with history into the
new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |