Commit Graph

9 Commits (21179dc132175d23ae0cd63787c483364500dbe7)

Author SHA1 Message Date
Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 10 years ago
Nehon 81fe180713 Better Single pass test 11 years ago
Nehon c55717141e Single pass lighting implementation. 11 years ago
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 11 years ago
Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 11 years ago
shadowislord 7cae92dc67 Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping) 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago
shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago