Commit Graph

64 Commits (1d4b96512e6e0197f204839d26f36950db465fa8)

Author SHA1 Message Date
sha..rd a5be89598f * Always close InputStream in WAVLoader 14 years ago
sha..rd 64c61c86e4 * Fix syntax errors due to JmeSystem/Platform changes 14 years ago
sha..rd 6d728615a3 * Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre 14 years ago
rem..om 9bd19338e3 Renderer : fixed clear color buffer when color write is disabled 14 years ago
sha..rd 2f41dcfd48 * More checkFrameBufferError() only when setting an FBO, and not when setting main FB 14 years ago
sha..rd 71cb644853 * Tried to fix canvas + multisampling bug by creating 1 sample pbuffer 14 years ago
sha..rd 2d1b2b7948 * Fixed "jME3 ate my mouse" Linux bug when an exception occurs 14 years ago
sha..rd 2d93b713f3 * Reapplied r8158 14 years ago
sha..rd 5a3f191135 * Reverted r8152, r8157 and r8158 14 years ago
dan..om df7d2684fd Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is. 14 years ago
lex..82 d613ed7c84 FIXED: org.lwjgl.LWJGLException: X Error: BadWindow (invalid Window parameter) request_code: 2 minor_code: 0 14 years ago
sha..rd f6f378ec55 * Use the same pbuffer pixel format for everything. Provides better compatibility. 14 years ago
Sha..om c77f1c6cfb * Fix for x window crash on Display.destroy() on linux 14 years ago
sha..rd 73aa30785b * AssetPathURL now accepts non-relative asset paths 14 years ago
sha..rd 3bd4146f4b * Prevent shader leaks 14 years ago
sha..rd 92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes 14 years ago
sha..rd 6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation 14 years ago
sha..rd 88257bbb3e * Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader 14 years ago
sha..rd d48b06c951 * Enable point sprite mode only for first texture unit. May prevent ATI driver crashes 14 years ago
sha..rd 7314c5f613 * Fix lighting "early cull" issue for terrain lighting shader as well 14 years ago
sha..rd a43e52a384 * XMLImporter can now read directly from file 14 years ago
sha..rd 8c69c7d205 * Shader now has accelerated access to attribute by using IntMap 14 years ago
nor..67 93d968a12b - fix compile error in renderer (vb.getBufferType().name()) 14 years ago
sha..rd c727d3e006 * Fixed crash in TestCinematic 14 years ago
sha..rd f9079171f1 * Optimization to prevent allocation of IntMap$Iterator in Renderer.renderMesh() 14 years ago
rem..om 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false 14 years ago
sha..rd 39a7c743af * Fix android runtime error due to BufferedImage being used in AppSettings 14 years ago
sha..rd a8533e5378 * Fixed crash in TestDepthOfField 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd dce2dd2eb1 * Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place) 14 years ago
kim..ng a697b6efa4 Android: getTouchInput() interface add 14 years ago
rem..om 2d4896942d TranslucentBucket : 14 years ago
Sha..rd 873c656e23 * Fixed crash when changing number of samples/bpp and then calling app.restart() 14 years ago
sha..rd 549d167635 * Let implementation choose appropriate pixel format for pbuffer. 14 years ago
nor..67 8406f0058e Kirill: Better fix for mac issue 14 years ago
nor..67 8ace54916f Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used 14 years ago
sha..rd 0726ad61bf * Fix LwjglCanvas freezing on Windows XP 14 years ago
sha..rd 11467977f0 * When using canvas, ensure that the same pixel format is used for all shared contexts, as recommended by Apple documentation. 14 years ago
sha..rd f004d23070 * LwjglCanvas now correctly resets the renderer state by calling renderer.invalidateState(). Doing renderer.resetGLObjects() is NOT sufficient in many cases ... 14 years ago
Sha..om 8b2b999bd0 * Added proper check for framebuffer textures when doing NPOT scaling. 14 years ago
sha..rd 1a3823b6aa * Set AppSettings.setRenderer() to LWJGL_OpenGL_ANY to choose renderer based on capabilities of video card. 14 years ago
sha..rd cfb647f743 * Reduce input lag by polling after framerate syncing 14 years ago
sha..rd b5a8080f61 * Added checking for image format 14 years ago
sha..rd 0d0454f248 * Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet. 14 years ago
Sha..om a4e0e634c1 * Fix NPE in LwjglCanvas.restoreCanvas() 14 years ago
sha..rd e05c94564f * Uncaught exception handler now set only on render thread instead of entire VM 14 years ago
sha..rd 6196de22f7 * Removed all deprecated classes, methods, and fields 14 years ago
sha..rd 33dac750d7 * Fix for jMonkeyPlatform "100% CPU usage" bug 14 years ago
sha..rd 4ff31a6fab * Changed depth function back to GL_LEQUAL 14 years ago
jos..om 9cc223c507 RenderState support for two sided Stencil Buffer operations (in order to support Shadow Volumes in the future) 14 years ago