Paul Speed
78a5a25fc1
Added the app state varargs constructor to LegacyApplication and
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modified SimpleApplication to use it.
9 years ago
Kirill Vainer
47b37a088f
gitignore: ignore .DS_Store files
9 years ago
Paul Speed
3c56afeae6
Converted Application to an interface and renamed the old Application to
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LegacyApplication. This is a breaking change for any class extending Application
directly.
And regardless, if you refer to Application then you will need to clean build
your app... and any of your dependencies that also refer to Application. Basically,
anything using an AppState will need to be clean built against the next alpha.
9 years ago
Paul Speed
ab6fb03171
Converted spatial over to use Cloner to do its various
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deep and semi-shallow cloning. I'd be very surprised if nothing
is broken as there is only so much testing I can easily do.
Also various fixes for places I forgot to call super.cloneFields().
9 years ago
Paul Speed
0a876b04d2
Added a TestCloneSpatial example to do some basic clone testing.
9 years ago
Paul Speed
95d5f58d68
Modified the run task to pass through the log configurion
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settings system property.
9 years ago
Paul Speed
f7c16e878e
Modified the clone function lookup to support inheritence.
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It's just too useful for things like Mesh which has a dozen
or more subclasses... more useful than the limitations.
9 years ago
Paul Speed
2028f3b3f8
Added 'finer' logging for the clone() method to provide visibility for
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debugging.
Added a setClonedValue() method to force uncloned or precloned references
in some specific use-cases.
Added an isCloned() method to tell if an object has already been cloned
in this cloner's 'session'.
9 years ago
Paul Speed
c6aac78f42
Added a clone() method and implement Cloneable.
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Removed whitespace from the ends of lines.
9 years ago
Nehon
da9d38fee6
Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
9 years ago
Nehon
e2f180811c
PBR calibration with recent changes
9 years ago
Nehon
7190da4df0
PBRLighting Uses the world normal fetched from the texture...
9 years ago
Nehon
65a8ee0f2e
PBRLighting now use the world normal to fetch irradiance instead of the reflection vector.
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Also added some comment for the parallax fix to explain what it does and where it comes from
9 years ago
Paul Speed
7b29c58fe0
JmeCloneable related changes to TerrainQuad and TerrainPatch. Fixed
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something I missed in NormalRecalcControl.
9 years ago
Paul Speed
eda92656dd
Updated AudioNode with a JmeCloneable cloneFields() method
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to clone its fields. Some small change in behavior since the new
methods will clone the filters, too, to avoid 'user surprise'.
9 years ago
Paul Speed
2f246b25bb
Added cloneFields() method to BitmapText thought it's probably
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fruitless since BitmapText isn't even properly saveable and couldn't
possibly have worked for any dynamic text with the old clone()
method.
Also a bunch of white space changes removing spaces at the ends of
lines.
9 years ago
Paul Speed
3f1c696e26
Adding a comment about the strange shared fields in BitmapTextPage
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that I'm not going to touch with a ten foot pole.
9 years ago
Paul Speed
7665fef2de
ParticleEmitter and related classes (ugh) now implement JmeCloneable.
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It hasn't replaced the old clone() method yet and is still untested.
9 years ago
Paul Speed
6e999aa79b
Tired of committing around the generated version.prpoerties
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file... so I'm remove it and fixing it with a .gitignore.
9 years ago
Rémy Bouquet
27f6f85dab
Merge pull request #454 from MeFisto94/MECloneIssue
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Allow MotionEvents to be cloned (NPE)
9 years ago
Nehon
754c256a66
Merge branch 'master' into PBRisComing
9 years ago
Nehon
07088452ff
Fixed binormal calculation in Single pass lighting
9 years ago
Paul Speed
2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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and Mesh. Still need to catch some of the outer subclasses of
Node and Geometry. Nothing is hooked up or tested yet.
9 years ago
Rémy Bouquet
e452032488
Merge pull request #457 from Perjin/normal_map_shading
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Fix incorrect normal map shading in PBRLighting.
9 years ago
Jan Ivenz
b87b582f98
Fix incorrect normal map shading in PBRLighting.
9 years ago
MeFisto94
665908cdee
Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors
9 years ago
Rémy Bouquet
911b4be868
Merge pull request #455 from MeFisto94/SplineIssue
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Fixed a NPE when Serializing a Spline without points.
9 years ago
Fadorico
ef626b0959
Fixed group collision check in native broadphase
9 years ago
Nehon
5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
9 years ago
Kirill Vainer
4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
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fix NPE in hovering tank test, running with native bullet
9 years ago
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
9 years ago
MeFisto94
8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
9 years ago
Nehon
c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
9 years ago
jmekaelthas
fa3ea41a8d
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
9 years ago
MeFisto94
23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
9 years ago
MeFisto94
15c9c083cd
Allow MotionEvents to be cloned
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
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support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
jmekaelthas
197b9c28e8
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
9 years ago
jmekaelthas
a9a1544681
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
9 years ago
Nehon
b218f4104e
Forgot to commit the change in the Cornell box model
9 years ago
jmekaelthas
be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
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mesh block was saved without its parent.
9 years ago
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
9 years ago
Nehon
32be69f3e6
Remove a lot of duplicate code for shadows
9 years ago
Nehon
107123820b
Fixed material exporting NPE when the additionalRenderState is null
9 years ago
iwgeric
ef35af958b
Remove logging on touch events
9 years ago
Rémy Bouquet
c3d12f0e4a
Merge pull request #444 from InShadow/master
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Added public method getGeometry on Batch class.
9 years ago
jmekaelthas
13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
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in the Edge class.
9 years ago
jmekaelthas
48b3f1a4d3
Bugfix: fixes to face triangulation and some edges computations.
9 years ago
Nehon
26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
9 years ago
Paul Speed
0b487ee9f3
Moved the file writing in screen shot app state to its own
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method... 1) because it's a little cleaner, 2) because it means
subclasses can hook it if desired.
9 years ago