6372 Commits

Author SHA1 Message Date
Kirill Vainer
0fae3839d3 remove unused methods 2017-09-17 22:33:13 -04:00
Kirill Vainer
c3cfab65c6 use 16-bit depth by default 2017-09-17 22:28:31 -04:00
Kirill Vainer
c136a4212e use PBR + support point light shadows in shader 2017-09-17 22:27:10 -04:00
Kirill Vainer
ec0fcd24d2 support point light shadows 2017-09-17 22:23:51 -04:00
Kirill Vainer
47b34c6de5 optimize clearing shadow maps 2017-09-17 22:21:50 -04:00
Kirill Vainer
1e861fd2fa Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows 2017-09-17 22:13:48 -04:00
Kirill Vainer
b52d0e3743 fix wrong counts 2017-09-17 22:13:27 -04:00
Kirill Vainer
3889cb47b7 calculate lighting in world space 2017-09-17 22:11:42 -04:00
Kirill Vainer
2c385914c6 optimize pssm split calculation 2017-09-17 22:06:56 -04:00
Kirill Vainer
0a4a439745 optimize pssm split calculation 2017-09-17 22:05:48 -04:00
Kirill Vainer
a3145885d9 Support dynamic number of shadow maps 2017-09-10 18:36:16 -04:00
Kirill Vainer
5aa2c722fe Fix syntax error 2017-09-10 18:34:47 -04:00
Kirill Vainer
77e552f551 Implement static pass in the lighting material 2017-09-09 16:33:49 -04:00
Kirill Vainer
9c4fcac876 Add PreShadowArrayRenderer 2017-09-09 16:31:39 -04:00
Kirill Vainer
d159e1746c Combine forced render state with the one in the technique 2017-09-09 16:29:12 -04:00
Kirill Vainer
8a747276d7 Make sure apply = false for all forced render states 2017-09-09 16:28:11 -04:00
Kirill Vainer
ce28e35393 Fix additional render state missing apply = false 2017-09-09 16:27:02 -04:00
Kirill Vainer
42051b045b StaticPass supports setting shadow map index on light 2017-09-09 14:01:20 -04:00
Kirill Vainer
cfcec44b9a Add ShadowMap interface 2017-09-09 13:58:05 -04:00
Kirill Vainer
55e9fd067a Remove scale from updateFrustumPoints since its always 1.0 2017-09-09 13:53:39 -04:00
Kirill Vainer
f5ad0274b3 Make tech logic impls responsible for light filtering 2017-09-09 13:51:57 -04:00
Kirill Vainer
2ce2995956 Don't reset lights that were never checked in light filter 2017-09-09 13:47:35 -04:00
Kirill Vainer
4d60b2df70 Merge remote-tracking branch 'origin/opengles2-fixes' into in-pass-shadows 2017-09-09 13:46:05 -04:00
Kirill Vainer
16e472678a Support shadow maps in GLES 2017-09-09 13:45:40 -04:00
Kirill Vainer
bc50b09bf4 Don't upload NULL texture slices 2017-09-09 13:43:46 -04:00
Kirill Vainer
134c3651c8 Merge remote-tracking branch 'origin/master' into opengles2-fixes 2017-09-09 13:40:37 -04:00
Kirill Vainer
9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) 2017-09-09 13:39:46 -04:00
Kirill Vainer
7441865307 Print the object with the problem in NativeObjectManager 2017-09-09 13:32:15 -04:00
Kirill Vainer
88aaa079e3 Use the same depth format in all places in FPP 2017-09-09 13:30:43 -04:00
Kirill Vainer
b0316e419c Avoid RGB111110F in filters unless its actually supported 2017-09-09 13:30:06 -04:00
Kirill Vainer
af3a0c70ce Move glFramebufferTextureLayer to GLFbo 2017-09-09 13:16:21 -04:00
Kirill Vainer
7a22f8c940 Support ABGR8 using swizzle extension 2017-09-09 13:10:38 -04:00
Kirill Vainer
23700d5140 Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES 2017-09-09 13:08:37 -04:00
Kirill Vainer
69139a1e95 Support instancing in GLTracer 2017-09-09 13:07:52 -04:00
Kirill Vainer
259694605e Support GLTracer and GL debug in Android 2017-09-09 13:07:08 -04:00
Kirill Vainer
406c3144d8 Use correct HALF_FLOAT constant for GLES 2017-09-09 13:05:36 -04:00
Nehon
21fbaf8f11 glTF: prevent direct loading of .bin files. 2017-09-09 18:34:03 +02:00
Nehon
d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 2017-09-09 14:58:27 +02:00
Kirill Vainer
bf18ef3048 Use MPOs for skinning 2017-09-09 14:36:20 +02:00
Kirill Vainer
381d69ccb7 Support LWJGL 3.1.2 2017-09-09 14:34:08 +02:00
Kirill Vainer
7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 2017-09-09 14:33:59 +02:00
Nehon
e09a5a5b09 glTF: fixed data reading to properly support interleaved data. 2017-09-09 14:31:54 +02:00
empirephoenix
0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
Missed one collection
2017-09-05 17:07:41 +02:00
javasabr
0a9a76e46d missed one collection 2017-09-04 18:04:46 +03:00
javasabr
94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 2017-09-03 18:33:53 +02:00
Nehon
32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 2017-09-03 16:18:09 +02:00
Nehon
510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
2017-09-02 23:51:52 +02:00
Nehon
bed3cc8a17 Some clean up 2017-08-31 21:39:54 +02:00
Nehon
7166906908 Added support for loading "extras" from gltf files. Added some documentation 2017-08-31 21:39:54 +02:00
Nehon
5e79ae3c36 fix bad import in Mesh 2017-08-31 21:39:54 +02:00