Commit Graph

7006 Commits (0e0c75c85ca07632fb5af51674c10dba6074c9ad)
 

Author SHA1 Message Date
Jérôme 0e0c75c85c Migrate TestOgreComplexAnim to new anim system 5 years ago
Jérôme 61cbaa72ee Migrate TestBlenderObjectAnim to new anim system 5 years ago
Jérôme 821a18be21 Migrate TestCutomAnim to the new Animation system 5 years ago
Jérôme 68c6f71c73 Migrate TestSpatialAnim to the new Anim class 5 years ago
Grabli66 21cbdb5da3 Fixes error of loading assets 5 years ago
MeFisto94 7e3ae5e8ca Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized 5 years ago
MeFisto94 828ca9212a UBO: Re-order the caps detection for a more clean code. 5 years ago
MeFisto94 5100d0b995 UBO: GL_INVALID_ENUM on Mesa 5 years ago
MeFisto94 66f316b3aa Fixes SSBO causing GL_INVALID_ENUM in Debug Mode 5 years ago
MeFisto94 f68d88937f GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available. 5 years ago
MeFisto94 728a07a25f Fixing PBR on <= GLSL 130: 5 years ago
MeFisto94 4c2c3fa375 GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException 5 years ago
MeFisto94 00281b21a1 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. 5 years ago
MeFisto94 b00c245e8e GLDebug: Use a method handle instead of a string comparison to increase the performance 5 years ago
Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
MeFisto94 9dfbcde88c Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110 5 years ago
Riccardo Balbo 391e0dc6d0 Update checkout action to v2 5 years ago
Toni Helenius 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) 5 years ago
Stephen Gold f0e09b2a9e main.yml: add Gradle-wrapper validation to several jobs 5 years ago
Toni Helenius 1198908555 Lwjgl3 restart input handle (#1268) 5 years ago
Stephen Gold fecd018fae BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) 5 years ago
Stephen Gold b102eabb56 Fixes issue #1286 5 years ago
Riccardo Balbo 836455826b Fix openal-soft dead link 5 years ago
Riccardo Balbo 3c93e50d99 Update link for stb_image.h 5 years ago
Ali-RS 78779ffe0a Removed extra PostShadow Technique from PBRLighting.j3md (#1273) 5 years ago
Toni Helenius 9002d088e7 Issue 801 (#1269) 5 years ago
Ryan McDonough 753c3cc173 PreShadow & PostShadow Support for PBRLighting.j3md (#1265) 5 years ago
MeFisto94 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 5 years ago
MeFisto94 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 5 years ago
Riccardo Balbo 2e30b24438 Fix #1236 non-lvalue cannot be out parameter 5 years ago
Stephen Gold bd1b6d284c com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 5 years ago
Stephen Gold 8a04afd7a1 AnimControl: correct javadoc for the no-arg constructor (#1233) 5 years ago
Stephen Gold f9d2e03362 Mesh: avoid NPE in getMorphTargets() when there are no targets (#1231) 5 years ago
Paul Speed 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 years ago
Riccardo Balbo a2169999e5 Remove "v" from version tag to maintain consistency with old releases 5 years ago
Stephen Gold 98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc (#1230) 5 years ago
Github Actions 584bb79392 [skip ci] update natives snapshot 5 years ago
Stephen Gold 75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 years ago
Stephen Gold 9d2d393fc3
protect 47 no-arg constructors in the jme3-core library (#1228) 5 years ago
Paul Speed c73fd99dd6 Fixed the null child check to throw IllegalArgumentException instead of NullPointerException 5 years ago
Paul Speed c23f28b51c Modified Line to keep its own start/end instances. This is less of a surprise if 5 years ago
Paul Speed 45b1908906 Added an app state that will verify some of the JME constants (easy to expand later) 5 years ago
Paul Speed 37bb494709 Fixing the default versioning to be compatible with continued development. 5 years ago
joliver82 30df2f1b87 Android morph fix (#1221) 5 years ago
Matthew Universe 48f28974f9 Closes #1210 Quaternion.lookAt now has a return value (#1223) 5 years ago
Riccardo Balbo b07a11c9d4 Improve support for subimage copying. Allow to copy a part of an image to a texture2D. 5 years ago
joliver82 d935347bde Android buffer allocator implementation (#1214) 5 years ago
Riccardo Balbo 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
Github Actions e304c5bb6d [skip ci] update natives snapshot 5 years ago
Riccardo Balbo 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago