Jérôme
0e0c75c85c
Migrate TestOgreComplexAnim to new anim system
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Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
5 years ago
Jérôme
61cbaa72ee
Migrate TestBlenderObjectAnim to new anim system
5 years ago
Jérôme
821a18be21
Migrate TestCutomAnim to the new Animation system
5 years ago
Jérôme
68c6f71c73
Migrate TestSpatialAnim to the new Anim class
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Remove all deprecated class and migrate to the new animation system.
5 years ago
Grabli66
21cbdb5da3
Fixes error of loading assets
5 years ago
MeFisto94
7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
5 years ago
MeFisto94
828ca9212a
UBO: Re-order the caps detection for a more clean code.
5 years ago
MeFisto94
5100d0b995
UBO: GL_INVALID_ENUM on Mesa
5 years ago
MeFisto94
66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
5 years ago
MeFisto94
f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
5 years ago
MeFisto94
728a07a25f
Fixing PBR on <= GLSL 130:
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- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3
- PBR.glslib uses this functions again instead of one-off workarounds
5 years ago
MeFisto94
4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
5 years ago
MeFisto94
00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
5 years ago
MeFisto94
b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
5 years ago
Stephen Gold
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
MeFisto94
9dfbcde88c
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
5 years ago
Riccardo Balbo
391e0dc6d0
Update checkout action to v2
5 years ago
Toni Helenius
1e7e12ee69
Fix for resizing the window (issue 1191) ( #1308 )
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* Listen for framebuffer size callbacks and set the resolution from that
* Also check the window size on the framebuffer size callback
5 years ago
Stephen Gold
f0e09b2a9e
main.yml: add Gradle-wrapper validation to several jobs
5 years ago
Toni Helenius
1198908555
Lwjgl3 restart input handle ( #1268 )
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* Reinit inputs on context restart
* Added test issue from issue #1013
* Verify that the inputs are already initialized
5 years ago
Stephen Gold
fecd018fae
BufferUtils: resolve issue #1288 (rewrite isDirect()) ( #1299 )
5 years ago
Stephen Gold
b102eabb56
Fixes issue #1286
5 years ago
Riccardo Balbo
836455826b
Fix openal-soft dead link
5 years ago
Riccardo Balbo
3c93e50d99
Update link for stb_image.h
5 years ago
Ali-RS
78779ffe0a
Removed extra PostShadow Technique from PBRLighting.j3md ( #1273 )
5 years ago
Toni Helenius
9002d088e7
Issue 801 ( #1269 )
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* Test case for issue #801
* Reset the context with the initial values
5 years ago
Ryan McDonough
753c3cc173
PreShadow & PostShadow Support for PBRLighting.j3md ( #1265 )
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* Update PBRLighting.j3md
* Create PreShadowPBR.frag
* Create PostShadowPBR.frag
5 years ago
MeFisto94
55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
5 years ago
MeFisto94
17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
5 years ago
Riccardo Balbo
2e30b24438
Fix #1236 non-lvalue cannot be out parameter
5 years ago
Stephen Gold
bd1b6d284c
com.jme3.scene.shape.Line: protect the no-argument constructor ( #1234 )
5 years ago
Stephen Gold
8a04afd7a1
AnimControl: correct javadoc for the no-arg constructor ( #1233 )
5 years ago
Stephen Gold
f9d2e03362
Mesh: avoid NPE in getMorphTargets() when there are no targets ( #1231 )
5 years ago
Paul Speed
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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when building locally.
Normal auto-detected versions will be based on the base version parsed
from the most recent tag on the branch with a -SNAPSHOT appended. If
the current commit is the tagged commit then it is used directly to
preserve backwards compatibility... but really that should be a CI
only option for most use-cases.
A new includeBranchInVersion option was added to allow the old behavior
of including the branch name in a munged version string for those
wanting to keep their experimental branch builds separate from their
normal master/version-branch builds.
5 years ago
Riccardo Balbo
a2169999e5
Remove "v" from version tag to maintain consistency with old releases
5 years ago
Stephen Gold
98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc ( #1230 )
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* re-publicize 3 no-arg constructors, correct/remove erroneous javadoc
* re-protect 2 no-arg constructors, restore javadoc
5 years ago
Github Actions
584bb79392
[skip ci] update natives snapshot
5 years ago
Stephen Gold
75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries ( #1229 )
5 years ago
Stephen Gold
9d2d393fc3
protect 47 no-arg constructors in the jme3-core library ( #1228 )
5 years ago
Paul Speed
c73fd99dd6
Fixed the null child check to throw IllegalArgumentException instead of NullPointerException
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because user code should never throw NullPointerException.
Also made trying to add a child to itself an error instead of a no-op. Attempting
to do something like guiNode.attachChild(guiNode) will now throw an IllegalArgumentException.
5 years ago
Paul Speed
c23f28b51c
Modified Line to keep its own start/end instances. This is less of a surprise if
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a user later chooses to call updatePoints() after having created the line with
JME constants... since updatePoints() would actually call set() instead of just
replacing the references. The constructor and updatePoints() should match and I chose
to err on the side of caution and make them both operate on local instances.
5 years ago
Paul Speed
45b1908906
Added an app state that will verify some of the JME constants (easy to expand later)
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to see if they've changed in the current frame. SimpleApplication will configure
this by default to use asserts but the application is free to change it to throw
regular exceptions or just log the error as desired.
5 years ago
Paul Speed
37bb494709
Fixing the default versioning to be compatible with continued development.
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-SNAPSHOT releases should be based on real version numbers and not partial
prefixes or it makes it harder to continuing development on the branch.
5 years ago
joliver82
30df2f1b87
Android morph fix ( #1221 )
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* Fixed MorphAnim.glsllib to compile on android and avoid enabling GL_VERTEX_PROGRAM_POINT_SIZE in android as it's not supported
5 years ago
Matthew Universe
48f28974f9
Closes #1210 Quaternion.lookAt now has a return value ( #1223 )
5 years ago
Riccardo Balbo
b07a11c9d4
Improve support for subimage copying. Allow to copy a part of an image to a texture2D.
5 years ago
joliver82
d935347bde
Android buffer allocator implementation ( #1214 )
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* Implemented basic android buffer allocator for newer wrapped buffer classes to be used instead of the default ReflectionAllocator
5 years ago
Riccardo Balbo
816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
5 years ago
Github Actions
e304c5bb6d
[skip ci] update natives snapshot
5 years ago
Riccardo Balbo
128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
5 years ago